RimWorld

RimWorld

38 ratings
Deadly Damage - Damage Realism Mod
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.149 MB
22 Feb, 2020 @ 8:46am
15 Jul @ 4:05am
70 Change Notes ( view )

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Deadly Damage - Damage Realism Mod

Description
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What is this mod about?

Deadly Damage primarily focuses on increasing firearm damage, but also includes changes to muzzle velocity, weapon range, amount of bleeding caused by certain certain damage types, bomb and flame damage, grenade speed, animal health and damage and much more. These changes affect Neolithic, Medieval, Industrial, Mechanoid, Spacer, Prosthetic and Race-specific weapons (AKA everything the game has to offer. From hand-held logs and beer bottles to falling meteorites.)

Simply / TL;DR, the main point of the mod is to make weapons incredibly dangerous and to make the game adhere more to real world logic as far as damage goes while still at core keeping the spirit of the vanilla game intact. Any further changes should serve this basic idea.

-> Less head-crushing chinchillas, more arm-tearing bears.
-> Less pathetic peashooters, more weapons that actually feel like they were built to kill.
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Notes
  • This mod works on existing saves.
  • This mod page includes only base game content. For DLC content subscribe to the Deadly Damage DLC extensions as well as this one. (Links found at the top of this page)
  • This mod adds two "less-lethal" Riot Control weapons to make capturing valued targets easier. These are the baton-round-firing "Single-shot Riotgun" and the revolver-style "MGL Riotgun".Riot weapons are not toys! Baton rounds may cause permanent injury and/or death.
  • With 1.5 also comes a new weapon: The single-use Light Anti-Tank Launcher, also known as the "M72 LAW". On the Rimworld, the main purpose of this archaic weapon is to fend off the mechanoid hordes.
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MOD COMPATIBILITY
Deadly Damage will work with most mods, but as this is effectively a rebalance with some extras thrown on top, you can't really combine it with mods that add new creatures, vehicles, weapons or apparel and still expect the balance to be sound.
Basically anything with an "attack" or a health bar will likely be out of balance if thrown on top of Deadly Damage.

So to boil it down:
  • New weapons are no-go.
  • New animals and enemies I don't recommend.
  • Adding new apparel may not break the game, but they most likely won't exactly align with the balance of existing apparel.
  • Use vehicle mods at your own risk. I have done zero testing with them and I don't expect them to work as intended, but go ahead and try.

Many weapon and damage related mods will still work. Such as the following:
Simple Sidearms, Blood Animations, Damage indicators, Gore Upon Dismemberment, War Crimes Expanded, just to name a few.
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48 Comments
Monni62  [author] 15 Jul @ 3:09am 
Yep. This is intended to be a Vanilla+ type of mod that can be more or less removed or added at any point as entirely new content is kept to a minimum. Yayo and CE share a lot of the basic ideas, but they also go way beyond what's done here and combining either mod with Deadly Damage simply would not work.
lechkingofdead 15 Jul @ 1:18am 
to whom i see askin about CE, mate this mod and CE cross the same dirt and just like CE and yayo are no go. its the same. this and CE are likly not compatible. and thats from a person whos poked at thousends of mods.
Hundzigre 14 May @ 1:12am 
Cheers! :)
Monni62  [author] 13 May @ 8:20am 
Thanks for reporting. They're both now fixed. :gorlak:
Hundzigre 13 May @ 3:00am 
Hello, just wanted to report that it somehow breaks Ressurector Mech Serum and Tech Prof Sub persona.
FallenAngel0fDoom 3 Apr @ 8:26pm 
this is great for late medieval/early modern play throughs, muskets dont take like an hour to kill a dude anymore
AltaÍr 16 Sep, 2024 @ 11:40am 
does it work with combat extended?
Monni62  [author] 14 Aug, 2024 @ 7:05am 
Thanks bro. I'll take it and send one back :broflex::lunar2019coolpig:
Kobyoshi02 13 Aug, 2024 @ 9:31pm 
cool mod take my award
Monni62  [author] 4 Aug, 2024 @ 2:45am 
I do however think the injuries and body parts could still be adjusted to make the mod play better.