RimWorld

RimWorld

Deadly Damage - Damage Realism Mod
Showing 1-10 of 70 entries
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Update: 15 Jul @ 4:05am

[Auto-generated text]: Update on 7/15/2025 2:05:40 PM.

Increased ranged accuracy.
Shooting skill now has a slightly higher positive influence on ranged accuracy.
Started streamlining stats to achieve ideal balance.

Update: 14 Jul @ 11:41am

[Auto-generated text]: Update on 7/14/2025 9:41:09 PM.

Update: 13 Jul @ 11:49am

[Auto-generated text]: Update on 7/13/2025 9:49:09 PM.

Update: 11 Jul @ 10:28am

[Auto-generated text]: Update on 7/11/2025 8:28:53 PM.

Bandaged a Pigskin Mercenary Gunner error that somehow appeared out of nowhere.

Update: 11 Jul @ 6:07am

[Auto-generated text]: Update on 7/11/2025 4:07:57 PM.

Updated for 1.6.

Update: 14 May @ 10:21am

[Auto-generated text]: Update on 5/14/2025 8:21:49 PM.

Reduced normal quality shield belts to 100hp. This is a reduction from 500.
Legendary shields will have 200hp while poor quality will have 50hp

Update: 13 May @ 8:18am

[Auto-generated text]: Update on 5/13/2025 6:18:27 PM.

Fixed the two errors reported in the comments.

Update: 7 Aug, 2024 @ 3:53am

[Auto-generated text]: Update on 8/7/2024 1:53:01 PM.

- Increased some body part health, most notably legs.
- Increased or added bleed rate on many body parts. Notably legs and the neck will now bleed heavily.

Update: 19 Apr, 2024 @ 1:48am

[Auto-generated text]: Update on 4/19/2024 11:48:18 AM.

- Thrumbo health increased from 10 -> 15
- Alphabeaver health doubled, damage increased.
- Spacer weapons like charge rifles and charge lances will now have a lower stopping power than projectile weapons.

Update: 13 Apr, 2024 @ 12:21pm

[Auto-generated text]: Update on 4/13/2024 10:21:52 PM.

Gladius fix. Reduced muscle velocity.