RimWorld

RimWorld

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VGP Vegetable Garden
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
13.334 MB
25 Feb, 2020 @ 5:38am
3 Jul @ 3:15pm
70 Change Notes ( view )

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VGP Vegetable Garden

In 2 collections by dismarzero
Vegetable Garden Project 1.1
25 items
Vanilla Art For VGP mods by Argón
8 items
Description
Vegetable Garden


Hello! And welcome to the vegetable garden!

One of the oldest mods for the Rim. Version 1 released in May 2015!


Vegetable Garden:

The main piece of my new project! Will have smaller bits of other mods built in.

But tried keep the size down and still keep the spirit of the garden when used alone.

Tier Crop Growth:
Starter Crops
-potatoes - grows well anywhere
-corn - long growing with high yields
-rice - fast growing
-barley - immune to blight and used to make tea and ale.

Tier 1 research "special property plants"
-snow beats - grows well anywhere, does not die from cold snaps
-lentils - meat substitute
-beans - many uses in the gourmet garden
-Olives - does not destroy plant when harvest, yield after first is faster

Tier 2 research fruits
-watermelon, grapes, blueberries, strawberries, agave

Tier 3 research fruit trees
-Apples, Bananas, Oranges, Peaches

Wild plants:
-Apples, Cherries, Bananas, Coconuts, Dates, Figs, Pineapple, Cloudberries, Gooseberries.
-Mushrooms found in any wet biome. Can be used as a meat substitute.
-Bee Hives that produce honey.

-Hydroponic:
Corn, Devilstrand, Hay grass, Ambrosia, and Baby agarilux (cave mushroom).

Bee trees can be research to grow honey.

Ingredients Plants:
-Coffee and Tea

Wood:
-Bamboo fast growing wood
-Ironwood very beautiful but for crafting and building, not for fuel

You can convert Ironwood and Bamboo to wood at the stonecutter's table.

Defence Plants:
-Tall Grass
-Choke vine

Other Features:
-Grow-able Grass
-Silage Animal Feed
-Bulk Recipes : Kibble.
-Stir-Fry and Stew Recipes with added meal effects.
-Hardtack vegetable style Pemmican biscuit.
-New Categories for stockpiles.
-Coffee, Tea, Mead,barley tea, chocolate milk, and Fruit Drink.
-Bio-Fuel: fuel for fueled tables.
-New Flower: Plumeria
-New Tree: Ironwood and Bamboo.
-New Floors for bamboo, ironwood.
-Convert Ironwood and Bamboo to Wood at the stone-cutting table.
-2x2 Food Shelf with perishable stockpile already set up.

-Art work by Spoonshortage and Crusty Peanut.
If your looking for a more vanilla look for my mod please check out this mod by Monkey Magic !
Vegetable Garden Retextured


Custom Tribal Start notes / Known Issues:
If you are trying to use the Scenario Editor for any Custom Tribal added by any mod other then the Core game you will get a tons of errors.


This Mod can be added to an old Save with the following warnings:
BACK UP YOUR CURRENT GAME!
There is a rare bug of plants just disappearing before harvest.
-You will have to correct your stockpiles, recipes, food restrictions, and make a new drug policy at the least!



Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]

Please Note on version changes:

I try and find all the coding and feature changes in updates, in the coding but will miss some.

Please leave feed back if you find something not working correctly. I constantly am updating and missing changes to the game. You the gamer help make these mods better with feedback and bug reports.



Errors may happen as other mods are updated. And features for new version IE.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!



Please click on my Project page / collection above to see all credits for Art and Translations donated to the project!
Popular Discussions View All (1)
1
30 Dec, 2020 @ 2:42pm
PINNED: Custom Tribal Starts - Know Issues
dismarzero
1,432 Comments
dismarzero  [author] 11 Jul @ 1:03pm 
I don't have enough information to help you. What version are you running of the game. I am currently in 1.6 with no issues. I have around 100 mods running. What other mods are you using? Does it crash you just running the mod by itself?

Also my items are all simple coded and I do not have any Job drivers in the mod that are custom. The drinks are coded very much like vanilla chocolate is.
Vedrit 11 Jul @ 9:42am 
It seems it was also the cause of the game crashing to desktop. Once I removed this mod, my game stopped crashing
Vedrit 10 Jul @ 9:34pm 
Keep getting these errors when pawns drink the fruit drinks:
JobDriver threw exception in toil FinalizeIngest's initAction for pawn Starry driver=JobDriver_SocialRelax (toilIndex=4) driver.job=(SocialRelax (Job_3422506) A = Thing_Table1x2c242972 B = Thing_DiningChair243572 C = Thing_Fruitdrink780066 Giver = JobGiver_GetJoy [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
dismarzero  [author] 3 Jul @ 3:15pm 
-Wild Plants Spawn rates reduced
doomTRON175 25 Jun @ 1:14am 
Truly a goated king among modders
月羽狐 17 Jun @ 5:38pm 
Can't agree more with Flaggy!
Flaggy! 12 Jun @ 4:51pm 
So many years and still going strong, i have massive respect for you my guy. And you even updated it to the beta, and its on spanish!, You are close to a deity my friend!

Great mod!, I love these new plants!, need to check your other mods
momosarang 12 Jun @ 6:19am 
Thanks for the update! Best wishes for you~!!!!
dismarzero  [author] 11 Jun @ 4:22pm 
Hey Guess what!

Vegetable garden version 1.6 Beta has released!

As always I have only tested to make red coding go away and to make sure all the basics work.

If you find bugs please let me know, so I can work them out.

1.6
Garden
-Coding errors and changes for 1.6
-Reworked the Whole Wild Plants and Biomes for the new update.
-Beehive Events recoded for 1.6
mr.melnikov 7 Jun @ 2:58am 
Thanks for the update! Now my slaves can collect bananas, pineapples and oranges for the owners of the estate in the swamps, where there is little room for cultivation!