RimWorld

RimWorld

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VGP Vegetable Garden
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
13.632 MB
25 Feb, 2020 @ 5:38am
22 Aug @ 6:00pm
73 Change Notes ( view )

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VGP Vegetable Garden

In 2 collections by dismarzero
Vegetable Garden Project 1.1
25 items
Vanilla Art For VGP mods by Argón
8 items
Description
Vegetable Garden


Hello! And welcome to the vegetable garden!

One of the oldest mods for the Rim. Version 1 released in May 2015!


Vegetable Garden:

The main piece of my new project! Will have smaller bits of other mods built in.

But tried keep the size down and still keep the spirit of the garden when used alone.

Tier Crop Growth:
Starter Crops
-potatoes - grows well anywhere
-corn - long growing with high yields
-rice - fast growing
-barley - immune to blight and used to make tea and ale.

Tier 1 research "special property plants"
-snow beats - grows well anywhere, does not die from cold snaps
-lentils - meat substitute
-beans - many uses in the gourmet garden
-Olives - does not destroy plant when harvest, yield after first is faster

Tier 2 research fruits
-watermelon, grapes, blueberries, strawberries, agave

Tier 3 research fruit trees
-Apples, Bananas, Oranges, Peaches

Wild plants:
-Apples, Cherries, Bananas, Coconuts, Dates, Figs, Pineapple, Cloudberries, Gooseberries.
-Mushrooms found in any wet biome. Can be used as a meat substitute.
-Bee Hives that produce honey.

-Hydroponic:
Corn, Devilstrand, Hay grass, Ambrosia, and Baby agarilux (cave mushroom).

Bee trees can be research to grow honey.

Ingredients Plants:
-Coffee and Tea

Wood:
-Bamboo fast growing wood
-Ironwood very beautiful but for crafting and building, not for fuel

You can convert Ironwood and Bamboo to wood at the stonecutter's table.

Defence Plants:
-Tall Grass
-Choke vine

Other Features:
-Grow-able Grass
-Silage Animal Feed
-Bulk Recipes : Kibble.
-Stir-Fry and Stew Recipes with added meal effects.
-Hardtack vegetable style Pemmican biscuit.
-New Categories for stockpiles.
-Coffee, Tea, Mead,barley tea, chocolate milk, and Fruit Drink.
-Bio-Fuel: fuel for fueled tables.
-New Flower: Plumeria
-New Tree: Ironwood and Bamboo.
-New Floors for bamboo, ironwood.
-Convert Ironwood and Bamboo to Wood at the stone-cutting table.
-2x2 Food Shelf with perishable stockpile already set up.

-Art work by Spoonshortage and Crusty Peanut.
If your looking for a more vanilla look for my mod please check out this mod by Monkey Magic !
Vegetable Garden Retextured


Custom Tribal Start notes / Known Issues:
If you are trying to use the Scenario Editor for any Custom Tribal added by any mod other then the Core game you will get a tons of errors.


This Mod can be added to an old Save with the following warnings:
BACK UP YOUR CURRENT GAME!
There is a rare bug of plants just disappearing before harvest.
-You will have to correct your stockpiles, recipes, food restrictions, and make a new drug policy at the least!



Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]

Please Note on version changes:

I try and find all the coding and feature changes in updates, in the coding but will miss some.

Please leave feed back if you find something not working correctly. I constantly am updating and missing changes to the game. You the gamer help make these mods better with feedback and bug reports.



Errors may happen as other mods are updated. And features for new version IE.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!



Please click on my Project page / collection above to see all credits for Art and Translations donated to the project!
Popular Discussions View All (1)
1
30 Dec, 2020 @ 2:42pm
PINNED: Custom Tribal Starts - Know Issues
dismarzero
1,501 Comments
Clairelenia 16 hours ago 
Ahh okay :D i see now how vanilla meals also work. I just updated from 1.2 to 1.6, so the new veggie and carnivorous meal are new.

Simple & packaged vanilla meals have dynamic looks that change by ingredients, but Fine & Lavish vanilla meals don't change their looks, cause you can cook/choose all 3 versions separately =)

So Stir Fry and Stew should also work like the vanilla Fine & Lavish meal, so just these 2 don't work like they should.
dismarzero  [author] 20 hours ago 
My mod does not mess with the vanilla items coding
Clairelenia 28 Aug @ 1:31am 
Are packaged meals also influenced by your mod? Jeaa normal packaged meals also turn their looks into carnivore ones, if they contain meat :D

Simple meals also =) so that may be the bug, that if a standard meal contains meat, it turns into the icon of a carnivorous meal.
dismarzero  [author] 27 Aug @ 4:45pm 
Clairelenia Ty I will look into this as a bug once I return home. I am testing some new stuff in the mod as well, Like Veg and Carnivore Packaged meals. And a few minor changes. ty
Clairelenia 27 Aug @ 5:30am 
heyo =) i have noticed Stirfry Meals & Stews unfortunately turn their icon/symbol into the "carnivore" version of them if you cook the standard version of them, even if they contain meat & veggie ingredients like potatoes etc, so they are just the mixxed, standard version :(

Would it be possible for the standard recipes, to get their default style back? Im not a carnivore only colony, but the meals all look like it :S
Hero_Swe 25 Aug @ 8:40am 
I actually kinda liked having the quality on meals cause it enabled me to trade less meals for more silver :D
brian_va 23 Aug @ 4:36pm 
fair enough
dismarzero  [author] 23 Aug @ 4:24pm 
Nah as the code is wrote it can only effect Stats of the item like Value, Nutrition, mass, etc..
brian_va 23 Aug @ 3:02pm 
any interest in bringing it back as a toggleable option? maybe higher quality meals giving better bonuses to mood and health stats.
🌈✨Darkeasterbunny 23 Aug @ 4:02am 
You have my gratitude. The reaction time was amazeballs