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Also my items are all simple coded and I do not have any Job drivers in the mod that are custom. The drinks are coded very much like vanilla chocolate is.
JobDriver threw exception in toil FinalizeIngest's initAction for pawn Starry driver=JobDriver_SocialRelax (toilIndex=4) driver.job=(SocialRelax (Job_3422506) A = Thing_Table1x2c242972 B = Thing_DiningChair243572 C = Thing_Fruitdrink780066 Giver = JobGiver_GetJoy [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
Great mod!, I love these new plants!, need to check your other mods
Vegetable garden version 1.6 Beta has released!
As always I have only tested to make red coding go away and to make sure all the basics work.
If you find bugs please let me know, so I can work them out.
1.6
Garden
-Coding errors and changes for 1.6
-Reworked the Whole Wild Plants and Biomes for the new update.
-Beehive Events recoded for 1.6
Garden
-More Biomes supported with wild garden plants
-Rot now destroys raw foods correctly
-Food Shelf Quality removed to match vanilla
-Food Shelf storage size increased to match other Storage mods
Theron Iscarin': thats very odd. are you using the cherry picker mod to try and remove something?
https://gist.github.com/HugsLibRecordKeeper/f40ba3c6e7537b40072720f737268c0d
Hebrux : Nope should be under my tab VG researches
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007064094
Or am I overlooking something? I remembered it had this purple decoration tree
AVNlover: you can use a mod called "cherry picker" and remove things from mods you don't like. This mod is "As Is"
"Bamboo Shoot" would be in reference to "young" bamboo crops, or "Bamboo Sprouts".
I know IRL, many bamboo shoots are edible, and used in cuisine, which is i mentioned the Bamboo from the mod "making sense" when the crop is edible so early in it's growth cycle.
What i was asking was, "Is it intentional" for that to be case? For Bamboo to be edible by animals and that they would seek nutrition from it when it barely gives any?
And if there was a way to "solve" the problem of animals and growers dueling to plant as much Bamboo as they could/eat as much as they can until they collapse?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3288440994
It allows to to choose the fuel for tables. By Vanilla Default it will pick your fuel randomly.
Of note, i've noticed something odd; Bamboo shoots are edible and my animals LOVE to eat them! The plants are JUST planted and my animals rush to them primarily, but since they provide so little nutrition, they spend the entire day eating, while planters replant, and on-loop, this repeats until the animal collapses of exhaustion or eats fast enough to reach another, more nutritious crop.
I get that Bamboo shoots are edible, but i don't know if this is intended behaviour. Without raising their nutrition value, so they don't become an exploitable animal pen crop, would it be possible to prevent this behaviour without having to setup animal zones?
Some have had success opening it in paint then saving it.
I may have to roll back the png to an older version.