RimWorld

RimWorld

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Stronger Psycasts (1.4)
   
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Mod, 1.1, 1.2, 1.3, 1.4
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504.442 KB
25 Feb, 2020 @ 9:48pm
23 Oct, 2022 @ 8:09pm
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Stronger Psycasts (1.4)

Description
REQUIRES ROYALTY
Makes psycasts actually strong enough to maintain a galactic empire.

Effects (Where applicable) are scaled by 2x, while costs are scaled 1.5x
With new 1.2 psycasts, some effects just CAN'T be scaled, so their costs have been slightly reduced to balance them with the more powerful casts.

For all relevant psycasts, casting time and range have been buffed.
24 Comments
Scryie 28 Jan @ 4:03pm 
dumb stupid question/idea, wouldn't doubling psy sensitivity achieve a similar effect?
SaltyDwarf 2 Nov, 2022 @ 10:42am 
Yes, Vanilla Psycasts Expanded. Don't think they touch vanilla psycasts themselves, only ways you acquire them.
kasenra  [author] 1 Nov, 2022 @ 4:00pm 
@SaltyDwarf I have no clue what that is. Vanilla Psycasts Expanded or something?

If it's overwriting the defs for the vanilla psycasts, it will very likely be incompatible
SaltyDwarf 1 Nov, 2022 @ 12:49pm 
Does it work with VPE?
Fikus 25 Aug, 2021 @ 12:37pm 
this work only with vanilla psy abilites yes ?
r3xm0rt1s 2 Aug, 2021 @ 7:05am 
My god 1.3 was painful without this. Now I can finally make an entire raid puke their guts out while my pawns shoot them down.
superniqui10 11 Jan, 2021 @ 2:35pm 
word of serenity costs 99% for extreme break, could you maybe change that pls, I literally can't cast it
WristWeightsEngaged 14 Oct, 2020 @ 5:35am 
@kasenra I also have @sluke060304 's issue. It seems to be that the immortals mod detects the "psychic invisibility" hediff as something that needs to be "healed." and so the instant it is applied it is removed. I was able to work around it by enabling "allow immortals to have conditions" in the immortals mod settings.

Additionally, would it be possible to reduce the cast times for a lot of the psycasts?
Prime_hunter 21 Sep, 2020 @ 11:36am 
@kasenra After some testing I figured out that it's a problem with the mod "immortals" if a pawn or raider is immortal then for some reason invisibility wears off immediately, is there a way I can fix this?
Prime_hunter 21 Sep, 2020 @ 11:11am 
Hey I'm having a problem with the invisibility psycast, when I cast it I get the neural heat and it uses psyfocus but my pawn doesn't go invisible and enemy's still shoot him (all other psycasts seem to work perfectly)