RimWorld

RimWorld

Stronger Psycasts (1.4)
24 Comments
Scryie 28 Jan @ 4:03pm 
dumb stupid question/idea, wouldn't doubling psy sensitivity achieve a similar effect?
SaltyDwarf 2 Nov, 2022 @ 10:42am 
Yes, Vanilla Psycasts Expanded. Don't think they touch vanilla psycasts themselves, only ways you acquire them.
kasenra  [author] 1 Nov, 2022 @ 4:00pm 
@SaltyDwarf I have no clue what that is. Vanilla Psycasts Expanded or something?

If it's overwriting the defs for the vanilla psycasts, it will very likely be incompatible
SaltyDwarf 1 Nov, 2022 @ 12:49pm 
Does it work with VPE?
Fikus 25 Aug, 2021 @ 12:37pm 
this work only with vanilla psy abilites yes ?
r3xm0rt1s 2 Aug, 2021 @ 7:05am 
My god 1.3 was painful without this. Now I can finally make an entire raid puke their guts out while my pawns shoot them down.
superniqui10 11 Jan, 2021 @ 2:35pm 
word of serenity costs 99% for extreme break, could you maybe change that pls, I literally can't cast it
WristWeightsEngaged 14 Oct, 2020 @ 5:35am 
@kasenra I also have @sluke060304 's issue. It seems to be that the immortals mod detects the "psychic invisibility" hediff as something that needs to be "healed." and so the instant it is applied it is removed. I was able to work around it by enabling "allow immortals to have conditions" in the immortals mod settings.

Additionally, would it be possible to reduce the cast times for a lot of the psycasts?
Prime_hunter 21 Sep, 2020 @ 11:36am 
@kasenra After some testing I figured out that it's a problem with the mod "immortals" if a pawn or raider is immortal then for some reason invisibility wears off immediately, is there a way I can fix this?
Prime_hunter 21 Sep, 2020 @ 11:11am 
Hey I'm having a problem with the invisibility psycast, when I cast it I get the neural heat and it uses psyfocus but my pawn doesn't go invisible and enemy's still shoot him (all other psycasts seem to work perfectly)
kasenra  [author] 25 Aug, 2020 @ 8:02pm 
@DemonicAnahka That was also included in the patch. Since Farskip's improvements were so minimal, I reduced it down to a mostly vanilla cost. That being said, I'll probably patch it a bit lower too.
WristWeightsEngaged 25 Aug, 2020 @ 3:52pm 
@kasenra could you also please drop the cost for farskip? as it is, i can fully max out psyfocus and three hours later be unable to cast it. this makes it basically unable to ever be used on the world map (for which there is a button specifically for it.) Seeing as it has global range to begin with, I would think a cost reduction below vanilla would be in order. Maybe 40%? Vanilla is 70%
kasenra  [author] 25 Aug, 2020 @ 1:27pm 
@DemonicAnahka The improved radius must be too big. Will drop it to a value more in line with other large casts, and that should be enough.
WristWeightsEngaged 25 Aug, 2020 @ 12:31pm 
@kasenra mousing over manhunter pulse psycast while pawn is drafted throws this error:

Cannot draw radius ring of radius 69.9: not enough squares in the precalculated list.
WristWeightsEngaged 20 Aug, 2020 @ 3:23pm 
please reduce cost for farskip it's prohibitively expensive in the situation (at least that I) normally use it for, which is to return from caravan runs
kasenra  [author] 11 Aug, 2020 @ 12:27pm 
@R3xm0rt1s That is probably the case. I might have forgotten to instance it, let me push a version with those snipped off
r3xm0rt1s 11 Aug, 2020 @ 12:15am 
I get a massive number of error messages when starting the game with this mod active since last update. Probably related to the missing new psycasts in 1.2, as I am still on 1.1, waiting for more mods to update.
Armedwithpuns 5 Jul, 2020 @ 11:47am 
can you also(/how do you) increase psyfocus gain speed?
Plasmidon 30 May, 2020 @ 7:41am 
Thanks for the quick update!
kasenra  [author] 29 May, 2020 @ 7:11am 
@Plasmidon Oh shit, were new psycasts added? Yeah, just give me a bit and I'll add them in. And the mod should be safe to add or remove any time, all it's doing are overriding some values.
Plasmidon 29 May, 2020 @ 2:28am 
Hey there, are there any plans to update this so that it affects/uses the new psychic abilities added? Additionally, is it safe to remove from a save game? Thanks in advance.
Zhadow Glaive(Lord Tola) 12 Mar, 2020 @ 4:24pm 
you should add that to the description. Also does it effect duration.
kasenra  [author] 26 Feb, 2020 @ 11:20am 
@ShortBear Entropy Costs are 1.5x, most effects are 2x
ShortBear 26 Feb, 2020 @ 8:17am 
Details on the buffs?