Europa Universalis IV

Europa Universalis IV

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[1.33.3] 1356 - Public Beta
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248.795 MB
26 Feb, 2020 @ 6:49am
17 Apr, 2022 @ 10:37am
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[1.33.3] 1356 - Public Beta

Description
WARNING: THIS IS A PUBLIC BETA! Things are unpolished, there are loose ends, and balance is questionable. This build will change frequently but is stable for play. If you play this please submit bug reports and give feedback!

This is what we've been working on for over a year and we hope it has been worth the wait!

1356 adds nearly 100 years of content to Europa Universalis IV, bringing the start date back to December 25th, 1356 - the date Charles IV's Golden Bull was signed! We as a team are working very hard to keep historical accuracy, and to make this the same way we believe Paradox themselves would handle something of this sort.

What you get:

- A New Start Date December 25th, 1356
- An Brilliant Main Theme Composed by Utopia, inspired by the Late Middle Ages
- An Alt-History mod focused on if Frederick Barbarossa never drowned in the River on that fateful day.
- 5 New Bookmarks
- All new history files, resulting in an accurate as we can get 1356 date
- Many new nations that existed at the time (York, Lancaster, Jalayirids, etc)
- As many historical rulers as we can find
- A new Age: The Age of Feudalism (with custom art!)
- 6 New Tech levels, with many existing techs being tweaked for better balance with our start date
- Diplomacy for the whole additional time period added (Hundred Years' War anyone?)
- A handful of new religions
- Professionally written event chains to help simulate historic events (Kalmar Union, Hussite Revolution, etc)


What's been changed with our mod, one might ask? Good question Timmy! Below is a short list of what we've changed in the mod, and a few goals of ours moving forward!

What we have so far
- A start date of 1356, all complete with as historical province ownership as we can find
- Hundreds of New Events relating to historical events that occurred at the time
- A handful of Mission Trees for various nations, all based on historical or plausible historical outcomes
- Many new Formable Nations, and tags
- Zoroastrian and Susomenuko Flavor
- (WIP) Mechanics to further Simulate the Feudal Era
- French Feudalism Mechanics

Goals, and additions moving forward:
- Add deeper mechanics to the Feudal Era
- Continue adding flavor to every region
- Continue adding Missions to as many tags as we can
- Provide as much compatibility between other mods as we reasonably can
- Work with our community to make changes, and tweaks that represent the interests of not only us devs, but the players too
- Never add new provinces

The Current Team:
• Count Flandy (Project Lead) – Game Mechanics, Flavor, Balance, Western Europe Flavor.
• Genomega – (Senior Developer) - Early Game Balance, Idea Revisions, Middle East and Asia Focus
• Mijo (Developer) – for the Russian/Eastern European changes <3
• The Janitor & Pennsylvanian (Developers) – for Idea Balance and Multiplayer Feedback

Contributors
• Utopia – Composer of the Main Theme 'In Taverns and Great Halls'. (Link belows links to their Youtube channel where you can check out all their other works!)
https://www.youtube.com/channel/UCKfQv7M94LPdACI2e4AmVww
• Stuvi – Historian
• Reichbierminister & Friends for the German Translations
• Kathosky – for aid in creating the Original Age of Feudalism Objectives/Bonuses Icons
• Theo – from ASOIAFfor the Coin on the new Loading Screen!
• Jwvd – from Expanded Mods for Artwork (Grand Court, Imperial Ideas, Theocratic Ideas, Royal Education Ideas, Marcher Lord Ideas, Permanent War ideas.)
• JoeSparkles – (Former Translation Lead) for Helping with Translations

Past Team Members and Contributors!
• DanJonMin – Original Lead Developer and Founder of 1356 (Also Originally called 1399)
• Mexdus (Retired Developer) for Creating Barbarossas Throne
• J4freeman – Malaysia/SEA flavor & Original DanJonMin Team member
• M654 – Scandanavian Flavor (Former Co-Lead)
• Victoria – For events & Flavor (Turkish Beyliks, Austria Flavor)


We're looking for more help of any shape! (Scripters, ARTISTS, Localisation help (Any Language), and people with experience modding EU4 in general. Please @Count Flandy on our discord for more information!

Discord Link: (Come Join us! Chat, or if you have experience and want to help ask!)
https://discord.gg/t2ZqcfY
430 Comments
eskender9866 24 Jun, 2023 @ 8:20pm 
when is the Barbarossa's Throne going to be fixed?
Profilowy 14 Mar, 2023 @ 9:57am 
Does this mod disable the possibility to convert through religious revolts?
Genomega 5 Jan, 2023 @ 8:38am 
Hello folks, been a while since I commented here but at this time I recommend folks use the Main page found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=169289951

I do not know what it is lately, but I have been unable to upload any updates to this page, until I can get this issue resolved, I will be unable to continue updates on this page, however on the main 1356 page I have no issues whatsoever.

The Barbarossa Throne bookmark is also re-enabled on the main page.
andrestoro94 4 Dec, 2022 @ 7:01am 
Please put Barbarrosa's Throne bookmark again
BRKMS 2 Nov, 2022 @ 7:05am 
Will this be updated for 1.34?
Deep 15 Sep, 2022 @ 11:26am 
@Genomega , Hi! I have explored your great mod, anf find files for model of alexandria library. But there`s not enough ambient_object file for its work. Could u tell, will your team done it?
sigma türkiş 60fps RL champion 23 Aug, 2022 @ 5:57am 
Why is the base development cost 80???
Dovmont 8 Aug, 2022 @ 8:54am 
Start a a game as Muscovy, win the war of independence. Found two problems:
1. Those russian principalities that had already been destroyed were annexed to my country as vassals and add to my manpower and land force limit. It seems little dishonest.
2. Those russian principalities that were already my vassals were again vassalised. As a result, I could annex them before the war, but after the war I have to wait another 10 years.
I suggest to modify "1356 - Russian Independence League.txt", add 2 conditions to each principality:
===
NOT = { is_subject_of = ROOT }
total_development = 1
===
It worked well for me.
Augustus 2 Aug, 2022 @ 3:45pm 
yes
billie_bob_joe_the_third 20 Jul, 2022 @ 5:07am 
i just started a game using the Barbarossa's Throne bookmark and Swabia formed Germany without any of the normal provinces needed, Italy is a one Provence minor in the Italian alps and there is no Hre is this normal?