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I do not know what it is lately, but I have been unable to upload any updates to this page, until I can get this issue resolved, I will be unable to continue updates on this page, however on the main 1356 page I have no issues whatsoever.
The Barbarossa Throne bookmark is also re-enabled on the main page.
1. Those russian principalities that had already been destroyed were annexed to my country as vassals and add to my manpower and land force limit. It seems little dishonest.
2. Those russian principalities that were already my vassals were again vassalised. As a result, I could annex them before the war, but after the war I have to wait another 10 years.
I suggest to modify "1356 - Russian Independence League.txt", add 2 conditions to each principality:
===
NOT = { is_subject_of = ROOT }
total_development = 1
===
It worked well for me.
In regards to the HRE I'm not sure, I'll double check as it might be a relic from a pre-emperor patch.
@RedDeath At the original Mod Author request, we did want choose to add new provinces. We want to keep most aspects to Vanilla but as time has gone on, stuff like early game Admin Efficiency was changed which goes against vanilla. Currently new Provinces are on a 'never to add' list and will remain so. That being said a compatibility patch for Beyond Typus or Expanded Europe Map are still on the table but not a priority.
Have you guys thought about extending the timeline in the other direction also?
Basically something like Albert (AIM) mod does - though it seems abandoned right now.
That would be pretty cool, an ultimate EU4 experience :)
-Duchies now gain -10% Advisor Cost, +50 Governing Capacity and +1 Diplomat.
Empire now have +2 Diplomats
-Holy Roman Empire Reform ‘Institute Reichsregiment’ no longer provides +1 Diplomat.
General Changes
-Scorched Earth is now marked on the Trade Mapmode when it occurs and uses the ‘Razed Province’ picture.
-Each Government type now provides some aspect of flat Government reform progress.
-Republican Tradition now provides a flat +0.5 Monthly Reform Progress instead of +100% Reform Progress modifier.
-Blockades now do +0.25 Monthly Devastation instead of +0.10
-Coupled with Maritime and Mercantile (Formerly Trade) being competing Trade Idea groups now. Mercantilism has been given a -revision. Mercantilism now also provides Trade Efficiency and Mercantilism 50 and 100 provide an extra Merchant.
-Mercantilism base cost now starts at 50 and gradually becomes more expensive to promote using Diplomatic Power.
-Reduced scaling Provincial Trade Power Modifier from 200% to 100%.
-Added +10% Trade Efficiency scaling modifier.
-Added +2 Merchant scaling Modifier
-Added +100% Promote Mercantilism scaling modifier.
‘Ahead of Time’ Bonuses
Administrative Technology
-Removed +20% Production Efficiency and -0.05 Yearly Corruption
-Now gives +10% Goods Produced, +0.20 Monthly Reform Progress and +10% Innovativeness Gain.
-Diplomatic Technology
-Removed -0.05 Yearly Corruption, reduced Trade Efficiency to 10%.
-Now also provides -0.10 Development Cost and +10% Innovativeness Gain.
Military Technology
-Now provides +0.3% Yearly Professionalism, -0.5% Army Tradition Decay and +10% Innovativeness Gain.
Also a few fixes and changes I wanted to note
- The Age of Discovery trigger conditions has been updated and should fire properly now.
- Sale of Estate Crownland has been fixed for the Age of Feudalism and subsequently adjusted for preceding ages. Numbers are still being deciding for this but its lower overall.
- Vanilla Government reforms in the Monarchy path have been given some revision. Ex. 'Curtail Noble Privileges' includes a flat +18 Yearly Tax income (This means roughly 1.5 monthly flat tax increase, useful for early game!).
I'm also taking steps to ensure the Ottoman Ai will prioritize consolidating Asia Minor before mounting an offensive against Serbia, Byzantium and Bulgaria. It was never our intention for them to take Constantinople so early into the game but atlas only so much we can do to code the Ai.