Total War: WARHAMMER II

Total War: WARHAMMER II

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AI No Longer Joins Wars
   
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Tags: mod, Campaign
File Size
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556.484 KB
26 Feb, 2020 @ 5:12pm
1 Change Note ( view )

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AI No Longer Joins Wars

Description
The "join war/united against us" diplomacy feature seems broken to the point that I can only assume CA has overlooked how it works. You can have 10 defensive allies and none will even be given the option to come to your aid if an AI faction simply joins another faction's war rather than declaring on their own.

This mod sets the AI modifier for joining wars to -999, so they will never do it. Or at least they will be extremely unlikely to do it. I've run a couple test campaigns and haven't seen it happen. If they want to wage war on you or anyone else, they need to deal with the consequences of alliances.

This is an updated version of Mugatu22's similar mod that hasn't been updated since 2017:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185205685
4 Comments
Gwenolric 27 Feb, 2020 @ 10:04am 
I know the other also prevent the alliance from popping up (which is SO good for alt-tabing when ending turn). I just wanted to be sure that the first part, the no "united against us", was truly what was disabled. Because, when reading the description, it did puzzled me a bit and only after reading it a second time did I understood it targeted the "United against us" mechanic (not the mod, the in-game event). Maybe should be written somewhere, since it is the main purpose of this mod.
Vargs  [author] 27 Feb, 2020 @ 9:42am 
I didn't realize that other mod existed, but yeah. This one changes join war/united against us and nothing else. Does not influence their other diplomacy offers.
Pizza Boy 💙 27 Feb, 2020 @ 6:25am 
"No united against us" disables more features for the ai than just joining in wars against the player. This one just seems to fix the one issue and not anything else.
Gwenolric 27 Feb, 2020 @ 3:42am 
So more or less the same as "No United against us", where the AI can't just accept the proposition of a race they hate to the guts to attack the player who is friendly to them, without getting in conflict with all the defensive and aggressive allies?