Arma 3
208 ratings
[SP/CO12] The Forgotten Few 2 (NT/AL)
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
25.569 MB
27 Feb, 2020 @ 9:39am
29 Jun @ 2:05am
16 Change Notes ( view )

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[SP/CO12] The Forgotten Few 2 (NT/AL)

In 1 collection by KingN
The Forgotten Few 2 Collection
35 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version is the vanilla version using only stock Arma 3 assets. No Mod requirements.

Side: NATO
Terrain: Altis

Player Factions:
- NATO: CTRG Group 14
- ION PMC (Western Sahara dependency)

Enemy Factions:
- AAF Revolutionists
- CSAT Renegades

Optional/Supported Mods
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
Popular Discussions View All (2)
2
14 Jun @ 8:32pm
if i did a dedicated sever for these game mode who would be keen to play
Taitiger
0
21 Jun @ 1:44pm
Gameplay video
fortnite.jimmy.2010
323 Comments
Misticall 1 hour ago 
Still the best coop campaign experience
Keepthechange 22 Jul @ 9:58pm 
Any news for any new projects ? Or other maps?
Diogenes Horrigan 14 Jul @ 5:48pm 
thanks for adding the entrenching tool and messing w the spawn waves on defenses!
Lt. StiffyJ 13 Jul @ 12:33pm 
Bro thanks i was finishing a mission that took a while because we were assaulting a town and when both Coyote and Jackal were extracting everyone just insta died when the truck took off. Weird ass bug because the truck was perfectly fine including the driver but whatever lol. Anyways this gamemode is literally perfect dude like i feel like this is what ive been looking for all this time! Keep up the good work man and thanks a lot.
KingN  [author] 13 Jul @ 12:29pm 
@<-matazely-> I sometimes cheat and use these commands to get instantly revived
player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];
Lt. StiffyJ 13 Jul @ 12:23pm 
Does anyone know if there is a revive command for the debug menu?
Lt. StiffyJ 13 Jul @ 12:22pm 
@Xherdos figured it out. Had a mod which made the AI like braindead at a cerain distance to save performance lol so dumb of me.
Finafanakahn 13 Jul @ 12:14pm 
I've been having issues with my campaigns since the update, they won't add the mission score into the campaign progress or allow me to pick the next mission. I'm not sure what is causing this to occur, but all my campaigns are essentially soft locked. Has anyone else had this issue or know how to solve?
Xherdos 13 Jul @ 3:19am 
Maybe a Enemy Wave still needs to be spawning? Like in the Intel the Enemy Reinforcements.

If you have CAS support call it in on your Position they will go mostly after the Vehicles that often run away. Besides that i may suggest to speed up in Singleplayer the game to 4x the time and hope that it auto resolves itself.
Lt. StiffyJ 12 Jul @ 9:39pm 
Dont wanna sound dumb but, im playing a convoy ambush mission where i need to repel the enemy from the convoy and i have cleared out all the enemies in the ao. I even went around a 1km radius and made sure all enemies are dead. Nothing is happening though im just sitting at the convoy with no mission progression. Is there something im missing?