Arma 3
[SP/CO12] The Forgotten Few 2 (NT/AL)
324 Comments
Iron 26 Jul @ 6:54pm 
Only negative point I have is that the Helicopters are way too slow and are easily shot up by enemy infantry ground fire. Otherwise, the best ARMA 3 single player experience
Misticall 26 Jul @ 7:12am 
Still the best coop campaign experience
Keepthechange 22 Jul @ 9:58pm 
Any news for any new projects ? Or other maps?
Diogenes Horrigan 14 Jul @ 5:48pm 
thanks for adding the entrenching tool and messing w the spawn waves on defenses!
Lt. StiffyJ 13 Jul @ 12:33pm 
Bro thanks i was finishing a mission that took a while because we were assaulting a town and when both Coyote and Jackal were extracting everyone just insta died when the truck took off. Weird ass bug because the truck was perfectly fine including the driver but whatever lol. Anyways this gamemode is literally perfect dude like i feel like this is what ive been looking for all this time! Keep up the good work man and thanks a lot.
KingN  [author] 13 Jul @ 12:29pm 
@<-matazely-> I sometimes cheat and use these commands to get instantly revived
player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];
Lt. StiffyJ 13 Jul @ 12:23pm 
Does anyone know if there is a revive command for the debug menu?
Lt. StiffyJ 13 Jul @ 12:22pm 
@Xherdos figured it out. Had a mod which made the AI like braindead at a cerain distance to save performance lol so dumb of me.
Finafanakahn 13 Jul @ 12:14pm 
I've been having issues with my campaigns since the update, they won't add the mission score into the campaign progress or allow me to pick the next mission. I'm not sure what is causing this to occur, but all my campaigns are essentially soft locked. Has anyone else had this issue or know how to solve?
Xherdos 13 Jul @ 3:19am 
Maybe a Enemy Wave still needs to be spawning? Like in the Intel the Enemy Reinforcements.

If you have CAS support call it in on your Position they will go mostly after the Vehicles that often run away. Besides that i may suggest to speed up in Singleplayer the game to 4x the time and hope that it auto resolves itself.
Lt. StiffyJ 12 Jul @ 9:39pm 
Dont wanna sound dumb but, im playing a convoy ambush mission where i need to repel the enemy from the convoy and i have cleared out all the enemies in the ao. I even went around a 1km radius and made sure all enemies are dead. Nothing is happening though im just sitting at the convoy with no mission progression. Is there something im missing?
Tonci87 5 Jul @ 10:19am 
I´d love to see a scenario with CDF vs ChdkZ on Chernarus :)
Xherdos 5 Jul @ 3:10am 
Beautiful Scenarios can't get enough of them, the new PMC faction is just so good to play as. But it made me wonder will we get a Csat/AAF faction in the future too for Forgotten Few?
KingN  [author] 1 Jul @ 1:50am 
@reddie-redd Yes that unfortunately happens sometimes and the only help is to relaunch the mission. Seems like an Arma bug.
Schnell_Scheisse 30 Jun @ 6:33am 
Thank you for the update!
reddie-redd 30 Jun @ 4:27am 
I’m having trouble with arty, about a minute or two after calling it in, I get UNABLE TO FIRE. This happens regardless of what type of arty I choose.
... 28 Jun @ 7:22am 
Not armed. First I tried a 9mm bullet in one knee, but it had no effect. Then the same operation in the second knee, and... “examine the corpse”, “mission failed” xD
KingN  [author] 28 Jun @ 4:13am 
@... Was the AI armed? You need to get him to throw his weapon away first. Try wounding him, pointing him with the weapon, shooting etc.
KingN  [author] 28 Jun @ 4:10am 
@am'z I could take a look. Try resetting the Spark AI. There's a button in Spark commands window to reset. It respawns the whole squad.
... 27 Jun @ 3:58am 
Hi, thanks for the new update. Once again, it's full of cool stuff. I did run into a little problem with one mission though: I had to arrest a collaborator in a building, but the option wasn't available in the menu. I'm sure it was the right character, as once dead the “examine the corpse” option appeared, and once this was used, the mission failed.

I did another mission of the same type to test, and this time it worked without a hitch. I don't know if it makes a difference, but in the first case the NPC was on the roof of one of those little buildings under construction (so I'm not sure if he would have been able to climb down the ladder).

Thanks again for this mod anyway!
reddie-redd 26 Jun @ 2:58pm 
This is absolutely fantastic, it blows every other dynamic scenario completely out of the water. THIS is what I've been looking for since I first bought the game. Keep up the good work.
am'z 26 Jun @ 1:20pm 
@KingN, had some time with the missions after your last update. I have issue using the Jackal move command after a ground extraction has been called and arrived at extract location. So after they get into that transport they are unable to exit the vehicle (they exit but teleport in it). I had an ambush situation and was not able to use them to defend and to clear the escape path for the convoy. Maybe the "emergency convoy halt" command from insertion could be applied for extraction as well? I'm asking since its not the first time, had similar situations before the update :) Also would you consider making a vanilla Rosche and Sumava mission? My potato PC would be grateful.
Raze711 23 Jun @ 9:45am 
@KingN Must've been my game. It was the normal eliminate officer mission (Easy Difficulty) with a couple of troops held up in the building. Kinda weird because it was working properly with prior missions. Think my game just borked, I coped by aborting it and assuming the guy was a body double lol.
KingN  [author] 23 Jun @ 4:04am 
@OpaqueMelon Same as I have wrote elsewhere: Will be fixed for next update. Meanwhile use "(vehicle player) engineOn true" on the command console to start the engine.
OpaqueMelon 22 Jun @ 6:50pm 
@KingN Am having an issue where anytime I select Firefly, the ghost hawk, it doesn't move. It makes the radio call saying it is ready to take off but then it just sits there. Is this a know bug or just me?
KingN  [author] 22 Jun @ 12:36pm 
@Raze711 About not being able to verify kill, what mission was this exactly? I tried three different mission types with this kind of objective and they worked fine
KingN  [author] 22 Jun @ 10:30am 
@Raze711 Thanks I will check these out
Raze711 22 Jun @ 5:42am 
I also now can't verify a HVT kill (the guy with the red beret) That option to hold space to inspect doesn't appear.
Raze711 20 Jun @ 11:31am 
Nope, definitely a bug with extraction/evacuation.
Raze711 20 Jun @ 4:03am 
@KingN I'm going to try call evac in enemy territory after work to see if there's any difference
Raze711 20 Jun @ 4:00am 
@KingN it is an escort mission, extracting 3 guys deep inside enemy territory. Called evac in the safe zone, got to base and the option to end is still greyed out. If it helps, Jackal was also deployed.
KingN  [author] 20 Jun @ 2:57am 
@Raze711 If you can't end it you can abort the mission and extract to finish the mission
KingN  [author] 20 Jun @ 2:57am 
@Raze711 Is is an escort mission rather than rescuing people from a camp/base? I could take a look at it if I know exactly what the mission was about, there are many escort/rescue type missions
Raze711 19 Jun @ 11:39am 
And I really don't want to have to do that mission again.
Raze711 19 Jun @ 11:39am 
Hi King, think I have discovered a bug. The mission where you are supposed to extract some people can't end. I have extracted them, we are at base, Jackal is in the safe zone but the option to end the mission is greyed out. This is on the Sefrou-Ramal Terrain.
Schnell_Scheisse 19 Jun @ 6:31am 
Also I suggestion: Would it be possible to spawn the player and the allied squads with body armor when using the vanilla marine factions to play with? Currently the recon squads only spawn with chest rigs with no armor level.
Schnell_Scheisse 19 Jun @ 5:24am 
Thanks and looking forward for the hotfix. Really enjoying the scenarios! Lots of fun :)
KingN  [author] 19 Jun @ 5:18am 
@Schnell_Scheisse Yes I can confirm this. Will be fixed for the next hotfix update. Use the command "(vehicle player) engineOn true" on the command console to help the AI start the engine in the meanwhile *facepalm*
Schnell_Scheisse 19 Jun @ 5:08am 
Hi, it looks like there might be a bug: when using the uh-80 ghost hawk chopper for air transport it doesn't lift off from the home base. There's the voice confirming the take off, but it never leaves the ground.
Diogenes Horrigan 17 Jun @ 2:35pm 
@KingN I see, thank you! I’ll just play around with the defense missions some more, see what it’s like, and after more time, I guess I’ll just give feedback on it
KingN  [author] 17 Jun @ 12:13pm 
@Soft Hoagie Rolls Thanks I'll check it out
Magiel 17 Jun @ 11:54am 
For performance, the best way is to play on your personal dedicated server.
Soft Hoagie Rolls 17 Jun @ 11:46am 
Just noticed that the instant death chance being set to 0% seems to result in the vanilla death behavior. Not sure if that's a bug from the latest update to the game or just an issue with that option, but I don't have any mods installed, only CDLC.
KingN  [author] 17 Jun @ 11:27am 
@Magiel I've played around a little with those dlcs and thought about including versions for those but both require completely new factions and whatnot, akin to prairie fire and spearhead cdlc versions. Maybe at some point
KingN  [author] 17 Jun @ 11:22am 
@Schnell_Scheisse Yeah Prairie Fire and especially Spearhead are both quite demanding I've noticed
Schnell_Scheisse 17 Jun @ 7:02am 
The Seffrou-Ramal version runs pretty good for me at pretty constant frames, but the Prairie Fire maps tend to drop from 60 to 50 fps sporadically.
Magiel 17 Jun @ 5:39am 
Sweet update! Really loved this mission/campaign already since the Arma 2 days and it's still growing in scope and quality.

I would also like to second the request for a Cold War (Global Mobilization and/or CSLA Iron Curtain CDLCs) scenario. Wouldn't mind investing some time to myself, but no idea where to start with that...
KingN  [author] 16 Jun @ 10:46pm 
@Diogenes Horrigan I've made some adjustments to it and there is variation on how large waves they come in, also the circumstances have an impact. It could need some adjustment still.
Diogenes Horrigan 16 Jun @ 8:31pm 
Like I have said, amazing scenario! However, I do think that there can be work on defense missions. Maybe I have bad luck, but I find that not too much happens often, even with strong enemy forces. Like the thing is there is enough enemy forces for it be scary, but they kinda just pour slowly over time rather than come as one singular force, at least in my experience. Other than that, again, I love it
Mudokon 16 Jun @ 4:12pm 
One of the best missions ever getting an update. Thanks