RimWorld

RimWorld

1,294 ratings
More Vanilla Turrets 1.1+
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
991.965 KB
28 Feb, 2020 @ 5:49pm
29 Oct, 2022 @ 12:58am
6 Change Notes ( view )

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More Vanilla Turrets 1.1+

In 1 collection by legodude17
legodude17's RimWorld Mods
24 items
Description
Version: 1.95
A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style.

Original by Marn, updated to 1.1 and 1.2 by legodude17.

I only made a couple very small changes to make it function in 1.1, all credit goes to Marn.

Thank you to Laarryy1234 for saving the 1.0 files. Their upload is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1864303676

Link to original mod (Alpha 17) for description: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730528968

Turret Extensions patch by denty: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2034220378

Known Issues:
Causes ancient danger to spawn empty?
Turrets more powerful than in 1.0 because vanilla turrets were nerfed
Devastator mortar doesn't need ammo

FAQ:
Q: Compatible with Combat Extended?
A: Yes, CE has built-in compatibility with this mod.

Please report any errors you encounter in the comments, log and screenshots would help greatly. Feature requests are also welcome, but they may be beyond my abilities.
Popular Discussions View All (4)
6
30 Nov, 2020 @ 9:19am
Devastator Mortar Changes
legodude17
5
17 Aug, 2020 @ 3:22am
Compatible with Combat Extended?
Drames
0
2 Aug, 2022 @ 3:58am
Turret refuel multipliers are reversed.
DragonKing
193 Comments
Xevion 28 Aug, 2024 @ 1:41am 
Alternative 1.5 option that works with Van's Retexture + Combat Extended, because Zaljerem doesn't wanna do more than the copy+paste: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583529720
V∆ŁĶẎŘĒΞ 2 Jun, 2024 @ 3:11am 
More Vanilla Turrets 1.1+ 1.5?
montanoc70 2 Jun, 2024 @ 1:17am 
1.5:steamthis:
名字有时候并不重要 8 May, 2024 @ 9:11pm 
1.5 please
Nebula 29 Apr, 2024 @ 7:18pm 
Code: if (this.Fillage != FillCategory.Full && this.passability == Traversability.Impassable && !this.IsDoor && base.BuildableByPlayer && !this.disableImpassableShotOverConfigError)
{
yield return "impassable, player-buildable building that can be shot/seen over.";
}
Error defs: VulcanCannonManned and VulcanCannon set <passability>Impassable</passability>
ozfresh 26 Apr, 2024 @ 8:44pm 
Update pleeeesse!!!
radiox 18 Apr, 2024 @ 2:08pm 
Begging 1.5 me lord
Lung 14 Apr, 2024 @ 2:06pm 
Now I come here to beg for a 1.5 update.
:testttskldjfadhelpmeplz: