Total War: ATTILA

Total War: ATTILA

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BRAN MK 1212 CAMPAIGN AI-Less Aggressive
   
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Tags: mod, Campaign
File Size
Posted
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44.559 MB
29 Feb, 2020 @ 4:16am
23 Dec, 2024 @ 9:58pm
106 Change Notes ( view )

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BRAN MK 1212 CAMPAIGN AI-Less Aggressive

Description
LESS AGGRESSIVE VERSION OF BRAN CAMPAIGN AI SETTINGS. AI WILL BE MORE DEFENSIVE IN NATURE.

Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles and tougher settlements. Diplomatic behaviors changes are that factions allied with you will be more likely to make treaties with your allies too. Ai should build bigger armies and construct buildings more. Better public order. Army reinforcement range has been increased by 50%. Better balance of field battles vs small settlement battles. Ambush and Raid stances more effective. More defensive deployables in Fortified stance. Religion has a bigger impact on public order and diplomatic relations. Better Building effects. Political Power revamp. New campaign movement modifiers through different types of terrain. Culture and Religion play a more important part in diplomacy.These changes will make for a far more intense DYNAMIC campaign!

Recommended Difficulty is HARD. (Note: IF the Ai is too aggressive then play on NORMAL difficulty).

LOAD THIS MOD FIRST. MUST BE LOADED BEFORE ALL OTHER PARTS OF THE MAIN MEDIEVAL KINGDOMS 1212 MOD. Mod is compatible with all unit mods and unit size mods. Turns per year mod most be loaded BEFORE this mod. Not compatible with any other campaign ai submods.

For the COMPLETE experience BEST use this with the following submods:

BRAN MK 1212 BATTLE AI: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1970248844

The above 4tpy mod is compatible with Bran Campaign Ai-Load it above Bran campaign AI-Essential mod-USE IT!

Enjoy the largest overhaul for ROME 2: WARS OF THE GODS-ANCIENT WARS https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=193736354&searchtext=
139 Comments
cezar_sobr95 6 Mar @ 6:05am 
Hello everyone. How to avoid civil war when playing as the Mongols? Is there a submod or mod that eliminates this? It is very difficult to play when a civil war starts and settlements are razed to the ground.
BRAN MAC BORN  [author] 2 Jan @ 11:27pm 
Really how is that???
Varto'lu 2 Jan @ 8:38pm 
Interestingly, when I use your mod, the properties of “fort” and “castle” do not appear.
[S.P.Q.R.] Kefkaius 16 Nov, 2024 @ 6:38am 
oooh ok thanks!
BRAN MAC BORN  [author] 15 Nov, 2024 @ 11:15pm 
SPQR yes trade behaviors and diplomacy are different and Ai will research more civic.
[S.P.Q.R.] Kefkaius 15 Nov, 2024 @ 8:57am 
I didn't asked about agression change, i know it but about tables change, because the building price is different too :wesker:
Cöunt Eastwood 14 Nov, 2024 @ 7:00pm 
Nice work Bran, thanks for doing it mate :steamthumbsup:
BRAN MAC BORN  [author] 14 Nov, 2024 @ 6:04pm 
Really It is less Aggressive. Play the regular version then.
[S.P.Q.R.] Kefkaius 14 Nov, 2024 @ 7:09am 
Because i tried both, and i find this one the AI only attack by sea, or it's just unluck situation :steamsad:
[S.P.Q.R.] Kefkaius 14 Nov, 2024 @ 7:07am 
Hello, all tables are same as your main mod with only agression values change? Or there is some differents tables because it less updated that the main one? Just a curious question!