Total War: ATTILA

Total War: ATTILA

BRAN MK 1212 CAMPAIGN AI-Less Aggressive
139 Comments
cezar_sobr95 6 Mar @ 6:05am 
Hello everyone. How to avoid civil war when playing as the Mongols? Is there a submod or mod that eliminates this? It is very difficult to play when a civil war starts and settlements are razed to the ground.
BRAN MAC BORN  [author] 2 Jan @ 11:27pm 
Really how is that???
Varto'lu 2 Jan @ 8:38pm 
Interestingly, when I use your mod, the properties of “fort” and “castle” do not appear.
[S.P.Q.R.] Kefkaius 16 Nov, 2024 @ 6:38am 
oooh ok thanks!
BRAN MAC BORN  [author] 15 Nov, 2024 @ 11:15pm 
SPQR yes trade behaviors and diplomacy are different and Ai will research more civic.
[S.P.Q.R.] Kefkaius 15 Nov, 2024 @ 8:57am 
I didn't asked about agression change, i know it but about tables change, because the building price is different too :wesker:
Cöunt Eastwood 14 Nov, 2024 @ 7:00pm 
Nice work Bran, thanks for doing it mate :steamthumbsup:
BRAN MAC BORN  [author] 14 Nov, 2024 @ 6:04pm 
Really It is less Aggressive. Play the regular version then.
[S.P.Q.R.] Kefkaius 14 Nov, 2024 @ 7:09am 
Because i tried both, and i find this one the AI only attack by sea, or it's just unluck situation :steamsad:
[S.P.Q.R.] Kefkaius 14 Nov, 2024 @ 7:07am 
Hello, all tables are same as your main mod with only agression values change? Or there is some differents tables because it less updated that the main one? Just a curious question!
BRAN MAC BORN  [author] 4 Aug, 2024 @ 1:11am 
UPDATE:
Incorporated a modded Pope Favor script so all christian factions start with FULL pope favor of 10 and pope favor will go up to 20 max instead of 10. Not save compatible.
BRAN MAC BORN  [author] 18 Jun, 2024 @ 12:07am 
nope
Louie04k 17 Jun, 2024 @ 5:46am 
this mod is less aggressive than vanilla 1212?
BRAN MAC BORN  [author] 16 Jun, 2024 @ 10:22pm 
well it is less aggresisve
Louie04k 16 Jun, 2024 @ 8:24pm 
thanks gonna try this out on my save, ai goes to war with me and keeps 4 stacks outside of one of my cities just staring at it for 10 turns to just go to peace with me...
BRAN MAC BORN  [author] 16 Jun, 2024 @ 7:28pm 
no
Louie04k 16 Jun, 2024 @ 11:22am 
does this require a new save to work?
yutterh 6 Apr, 2024 @ 3:53pm 
Thanks for making this version, AI is still aggressive but not 24/7 war aggressive.
lwhのsama 24 Mar, 2024 @ 8:57pm 
很好的mod:steamthumbsup::steamthumbsup:但也等于很安全的mod,打上这个mod 你会发现打着打着就成了基督大世界对抗穆斯林了,同宗教政治获取没有难度 更容易联盟停战。另外,法令效果加强,兵种特别喜欢宅在家里守家,防守自动分数上升导致前期根本没有进攻可能只能等几十回合 但后期防守压力小。看自己喜欢了。
Soren 17 Nov, 2023 @ 8:22am 
Did you lower trade tariffs with this version from your normal mod? If so, why?
SirAlbertCamus 16 Oct, 2023 @ 11:58am 
Thank fuck for fixing the papal disfavour bran, that was incredibly annoying. Cheers man.
Honor_HUN 15 Oct, 2023 @ 3:41am 
what does the new update include?
By the way, HUGE KUDOS for this mod, you did an excelent job, somehow it feels like MTW2, and I just can't explain it why? :D
BRAN MAC BORN  [author] 14 Oct, 2023 @ 11:56pm 
UPDATED.
Sycyl 2 Oct, 2023 @ 9:54am 
It's actually quite good now. I still don't like deployables and sometimes very large alliances are formed, 5-7 countries each, but that's my personal preference, apart from that the game is very enjoyable, so thanks! :WHII_Attack::WHII_BallAndChain:
BRAN MAC BORN  [author] 29 Sep, 2023 @ 11:59pm 
UPDATED. Must start new campaign though.
BRAN MAC BORN  [author] 29 Sep, 2023 @ 11:58pm 
Sycyl that is freakin hilarious!!!!!!!!!!!!! Ok I removed aggression ramp for the AI and lowered the military aggression to low.
Sycyl 29 Sep, 2023 @ 8:01am 
30th turn of the game with Milan on normal difficulty level. France no longer exists, the Reconquista is already a success, the English are besieging me (!!), I can use a dozen or so deployables in a defensive battle. In one turn, Austria, Trier, Genoa, Saxony, Bavaria declare war on me. I have no idea how you can find immersion in this mod, it's some kind of wet dream of an autistic 12-year-old :WHII_Death::WHII_Death::WHII_Death:
Warboy 19 Sep, 2022 @ 6:16am 
I play with 4 turns per year and I don't want to many wars initiated by the AI and this seems like the perfect mod to slow down the campaign gameplay/progress.Every other mod or just vanilla mk 1212 they want to expand so fast on the campaign map.
Warboy 19 Sep, 2022 @ 6:15am 
I have a question, I want to use this but when I play as Scotland I get excommunicated no matter what I do. I even build churches and can't seem to keep the Pope happy. I think it has to do with the culture and religion features that you have in. Maybe its the Scottish Gallic culture causing it but playing as Scotland is near impossible with this. Anyway to edit it so that Scotland is not seen as a heretic nation lol.
Germanicus 29 Jul, 2022 @ 9:41pm 
thats a good question MCStormy
MCStormy 28 May, 2022 @ 4:27am 
I didn't encounter this in vanilla mk1212 so I am asking here. Why is AI factions garrisons are tier 2 but their armies tier 1 ?
BRAN MAC BORN  [author] 15 Jan, 2022 @ 8:53pm 
updated
BRAN MAC BORN  [author] 5 Nov, 2021 @ 11:06pm 
Why can't you trade?? Trade is easy in this mod. Play on Normal.
FallenZulu 5 Nov, 2021 @ 6:38pm 
This is a good mod, 10/10. But it really makes playing merchant sub culture factions like Byzantine Empire a bitch, you can't really trade with anyone and you are assaulted from both sides with public order always crippling you.
BRAN MAC BORN  [author] 7 Aug, 2021 @ 9:51pm 
seems so.
Cuban Missile Crisis 7 Aug, 2021 @ 6:00pm 
Is this save compatible ?
BRAN MAC BORN  [author] 17 Jul, 2021 @ 3:17pm 
Ai will be most defensive and things will be a bit more expensive.
BRAN MAC BORN  [author] 23 May, 2021 @ 1:12am 
There is not cheating in Ai cause CA could not and has not made a real AI only scripted reactions. The Ai force of course get some lowered recruitment and upkeep as they cannot and will not make any armies to fight. And what is the point of that.
John 23 May, 2021 @ 12:54am 
Does this mod cheat? I mean, does it give extra money to enemies factions for example? Otherwise how would the AI be able to make more armies and build more?
mini_bod 5 May, 2021 @ 1:34am 
Cheers bro✌
Spada 4 May, 2021 @ 3:19pm 
Hi Bran, could you let us know what happened with the standard Battle AI mod? I’m stuck with the larger armies one because the original is unpublished, sorry to bother tho
BRAN MAC BORN  [author] 4 May, 2021 @ 12:44pm 
I would start a new campaign . Correct less aggressive than Bran vanilla but more Aggressive than vanilla MK1212.
mini_bod 4 May, 2021 @ 5:57am 
Hi,

Two questions.

Do I need to start a new campaign if I enable this?

Also I take it this is more aggressive than vanilla but not as aggressive as your other campaign mods?

Thanks!!
BRAN MAC BORN  [author] 20 Apr, 2021 @ 12:15am 
Lowered money per turn by 40%
BRAN MAC BORN  [author] 28 Feb, 2021 @ 12:58pm 
Public order difficulty penalties raised
[IKG] Kaiser Doggy II 3 Feb, 2021 @ 9:59pm 
Oh my, I must say I am quite intimidated by that mod hahaha. As long as AI conquer instead of sack I am happy. How different is that mod from this one? Cause I just can't imagine how much more aggressive they can get
BRAN MAC BORN  [author] 3 Feb, 2021 @ 7:49pm 
ikg
Play super slaughter version
[IKG] Kaiser Doggy II 3 Feb, 2021 @ 7:15pm 
They just sacking
[IKG] Kaiser Doggy II 3 Feb, 2021 @ 7:14pm 
Hello Bran, loving this mod so far. Is it possible to make the AI conquer settlements and no sacking? Lately I've been getting shredded from all sides but even tho I am losing battles, the AI never conquers those territories and thus I never lose
BRAN MAC BORN  [author] 17 Jan, 2021 @ 2:13am 
Reduced religious diplomatic penalties.