Audiosurf 2

Audiosurf 2

52 ratings
Tunnel
   
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Tags: skin
File Size
Posted
Updated
988.190 KB
5 Dec, 2013 @ 10:48am
31 Dec, 2013 @ 12:27am
5 Change Notes ( view )

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Tunnel

Description
It's a tunnel.
The walls use Audiosurf 2's "aurora" music visualizer.

Edit: Now includes shape-changing walls. Only the first picture is from the new version.
Popular Discussions View All (1)
2
26 Jul @ 4:37am
Anyone know how to fix the grey blocks not showing?
AFS
38 Comments
Sebastian 26 Jul @ 4:34am 
32BIT Old Audiosurf 2 Demo, it worked was fine!

64BIT Original Audiosurf 2, Bugging from the blocks!

IDK Why it just could be happend! 🤦🏻‍♂️
joebartender1979 20 Jul, 2019 @ 10:52pm 
a lot of pink in tunnel thats why im mad
Rusk 1 Jul, 2017 @ 4:17am 
Subscribe
Inyalga 7 Apr, 2017 @ 12:37am 
How do i download skin
xXx_MEME_xXx_Urist McHammerbeard 17 Dec, 2016 @ 12:41pm 
works fine with nexie's guitar hero mods, but the blues are rather hard to see at high speed
alkali.lake 11 Dec, 2016 @ 3:02am 
I loved this skin before the update broke it :sadelf:. Hope you'll find the time to update it. And also thank you for creating it in the first place
DBN  [author] 30 Nov, 2016 @ 4:39pm 
If it doesn't look like the above screenshots it was broken by an Audiosurf 2 update. Will be fixed sometime after custom shaders are fixed.
Inunah 3 Nov, 2016 @ 4:17pm 
All of the grey blocks appear identical to the color blocks now. Dunno what happened, as I didn't change anything.
DBN  [author] 6 May, 2016 @ 3:52pm 
you can replace greyscale(X) with {X,X,X}. It's just a little helper function I made. Feel free to friend me and talk with me over steam chat.
Nixel 4 May, 2016 @ 4:58am 
EDIT: I just realized I am editing an older version of your skin. The version I am modifying still has shiny blocks.


Sorry to bother you again, but I am having problems again. I can't seem to get the pellets to be 'shiny' like the colored blocks.

I tried copying the shader related parts of Tunnel.lua into my own lua file, and I copied the .shader files mentioned in there, but it gives me the error that greyscale is a nil value.

If I leave the shadercolors parts with greyscale out, then the blocks aren't shiny. If I leave it in, then it messes up the entire skin, and the pellets appear as stock balls again.

All I wanted was to make the powerpellets look like highway inverted color blocks. I didn't expect it to be this complicated...