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64BIT Original Audiosurf 2, Bugging from the blocks!
IDK Why it just could be happend! 🤦🏻♂️
Sorry to bother you again, but I am having problems again. I can't seem to get the pellets to be 'shiny' like the colored blocks.
I tried copying the shader related parts of Tunnel.lua into my own lua file, and I copied the .shader files mentioned in there, but it gives me the error that greyscale is a nil value.
If I leave the shadercolors parts with greyscale out, then the blocks aren't shiny. If I leave it in, then it messes up the entire skin, and the pellets appear as stock balls again.
All I wanted was to make the powerpellets look like highway inverted color blocks. I didn't expect it to be this complicated...