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64BIT Original Audiosurf 2, Bugging from the blocks!
IDK Why it just could be happend! 🤦🏻♂️
Sorry to bother you again, but I am having problems again. I can't seem to get the pellets to be 'shiny' like the colored blocks.
I tried copying the shader related parts of Tunnel.lua into my own lua file, and I copied the .shader files mentioned in there, but it gives me the error that greyscale is a nil value.
If I leave the shadercolors parts with greyscale out, then the blocks aren't shiny. If I leave it in, then it messes up the entire skin, and the pellets appear as stock balls again.
All I wanted was to make the powerpellets look like highway inverted color blocks. I didn't expect it to be this complicated...
Haha, so you did manage to implement changing walls!
Now, to make it take the form of of the equalization...
And then... THE WORLD...!
Cue maniacal laughter.
Tip: Change the spacecraft (pointer) and the blocks will be a perfect skin!
A lot other are fun too, but are often rather gimmicky. This one I can easily ride on a daily basis.
Very nice job there, DBN: <3
Oh, and the fastes colour being blue/white makes it even better. :3
I know this may reduce the effect of being in a tunnel but it might make it better to have a fixed point of contrast to the other changing colours and brightnesses.
Yeah, that's what I meant. The tunnel changing shape to the music.
I guess it is now time to wait.
I had a fancy idea though.
Have you seen the music visualizers on Newgrounds, as in the old ones?
There was one that illustrated the music as a tunnel, which looked really cool.
I was thinking, why not find a way to do that, but smoother the lines out to get more of a cloudy texture?