RimWorld

RimWorld

848 ratings
Progress Renderer
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.442 MB
29 Feb, 2020 @ 3:56pm
10 Jul @ 7:20pm
30 Change Notes ( view )

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Progress Renderer

In 1 collection by Neptimus7
Neptimus7's big ol' list of mods
353 items
Description
Progress Renderer


STOP! See Known Bugs below

Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. You can also post one on the rimworld.gallery

Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

How-to video for rimworld.gallery and Progress Renderer

Notes and current known problems
  • For Camera+ 3.1, using non-Vanilla silhouettes causes Camera+ silhouettes to appear in renders. This is being worked on Stop using Camera+, use SimpleCameraSetting instead.
  • RimWorld does not have vsync in versions < 1.6, so some images may have tearing when the background is moving.
  • Currently in 1.5 the first render will fail with a message about not being able to create the directory. This is currently being worked on, no ETA.

Reporting bugs
You are welcome to join us on discord[discord.gg] and report / ask questions there.

Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but we're not picky on the service).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.
Popular Discussions View All (3)
58
10 Jul @ 7:20pm
Bugs
Neptimus7
2
16 May, 2024 @ 1:36pm
invalid path
Snakaj
2
16 Oct, 2023 @ 7:05pm
Render Image Now
perilous3d
339 Comments
Neptimus7  [author] 11 Jul @ 8:27am 
It's a good idea! For now, yeah just use markers. I can work on a gravship tracking mode, but can't guarantee it's a possibility (just depending on how RimWorld handles "maps"). If I get time this weekend I'll work on it.
Neus 11 Jul @ 5:25am 
Is there an suggestions on what settings to use to make it easy to track a nomadic grav ship? I notice that tile or map name can be part of the save file, which may be changing constantly?

Could also be cool if it had some way to detect the gravship itself as a render constraint without manually placing the markers since it requires specific building materials.
PetLoverSpy 11 Jul @ 12:43am 
Came here to check if it would be ready for my new colony today and it is, thank you!!
horologium 10 Jul @ 8:16pm 
im not sure if this is a bug or not but every single one of my renders is just a picture of lebron james staring at me?? i know my base is goated but all i can see is lebron. he calls to me. there's messages hidden in the images too, strings of text telling me that "lebron is coming"

would really appreciate if this functionality was removed from the mod, its unnerving.
Srcsqwrn 10 Jul @ 9:27am 
I am excited for the 1.6 release! Thank you for your work!
The Village Guy  [author] 26 Jun @ 10:05am 
@Security Cam #7 That's kind of pushing it to the limits, indeed
Security Cam #7 26 Jun @ 7:51am 
Nevermind, that's my own fault for trying to render a whole 400x400 world without limiting the corners, and making each tile 64 pixels on top of that lol.
Security Cam #7 26 Jun @ 7:49am 
How long is the "Rendering map image" pop up supposed to be?
I've been waiting for 10 minutes and it's still there. There's no error in the console, I can unpause the game just not move the camera around
Anto:-. 25 Jun @ 6:38am 
wish could to support the v1.6:steamthis:
Ash 22 Jun @ 7:55am 
@Jamhax settings > mod options > camera plus > Vanilla dots. Edge dot size 0%