RimWorld

RimWorld

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Planning Extended
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.395 MB
19 Oct, 2022 @ 6:46pm
1 Jul @ 6:45am
30 Change Notes ( view )

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Planning Extended

Description
Description

This mod adds a more advanced planning menu.

Features

Implemented
  • Draw colored designations, such as walls, doors, objects and floors
  • Optionally skip (don't overwrite) already placed plan designations
  • Load / Save plan blueprints, quickly select last loaded plans
  • Use different shapes, e.g. points, lines, grids, polygon shapes (triangles, rectangles, ...), ellipses
  • Cut / Copy / Paste your plans
  • Undo / Redo your planned actions
  • Show / Hide your planning designations (incl. global shortcut)
  • Change plan texture sets and opacity, optionally, for each plan type individually
  • Convert your plans from vanilla RimWorld or MorePlanning mod

Planned
  • Add multiplayer support
  • Improve grabbing position while pasting
  • Add fixed shapes (e.g. sun lamp, max room size)
  • Add more shape options, e.g. thickness
  • Add color brightness slider
  • Add plan groups / layers
  • Add ability to convert plan to real blueprints
  • Add toolbox
  • Add text overlay to describe areas
  • Add mining, pipe, cable designations?
  • Add door variants
  • Display wall designations according to surrounding walls
  • Allow blueprints to be stored within save game or settings (cloud sync)

Default Shortcuts
  • Q, E: Rotation, Number of Columns
  • Z, X: Flip, Width, Number of Rows
  • V: Change Shape-Variant
  • Ctrl: Color-Picker
  • Alt: Skip / Replace
  • Shift: Modifier (e.g. square)
  • Backslash ('\'): Global Plan Visibility Toggle

Shapes

Variants
  • Point (Number of Points)
  • Line
    • Simple Line
    • Line Grid (Number of Cells)
  • Triangle (Rotation)
    • Filled
    • Outline
  • Rectangle (Rotation)
    • Filled
    • Grid (Number of Cells)
    • Outline
  • Pentagon (Rotation)
    • Filled
    • Outline
  • Hexagon (Rotation)
    • Filled
    • Outline
  • Octagon
    • Filled
    • Outline
  • Ellipse
    • Filled
    • Outline
  • *Fixed
    • *Max Room-Size
    • *Sun-Lamp
    • *Orbital-Trade-Station

* To be implemented

Modifiers
  • Simple Line: draws a horizontal or vertical line
  • Square: applies square modifier to Points, Line Grid, Rectangle and Octagon
  • Regular: applies regular modifier to Hexagon
  • Equilateral: applies equilateral modifier to Triangle

Supported Languages



FAQ

How do I convert my More Planning mod plans?
Be sure both mods are enabled. If the MorePlanning mod is not enabled, its plan designations won't be loaded, therefore there is nothing for this mod to convert.
Go to the mod settings and press the 'Convert' button. All MorePlanning designations will be converted to WallDesignations with a color that is close to the original MorePlanning colors. So if you have changed the original colors, then the new colors won't match.

Can I use this mod together with the mod 'Designator Shapes'?
Yes, you can. But for it to work, you have to change the shape of this mod to 'rectangle' (right click on 'Plan Wall' button) and its variant to 'filled rectangle' (default key to switch between variants is 'V'). Otherwise, both mods try to modify the shape, which will not result in what you would expect.

Is there a way to automatically remove the plan once a building or mining task has finished?
Yes, there is. Go to the 'mod settings' and turn 'persistent plans' off.

My plans have disappeared!
Be sure they're not just hidden. You can toggle the plan visibility either in the architect menu, by clicking on the small icon in the bottom right corner or by using the global hotkey (default: '\').

Can this mod be safely added and removed at any time?
This mod can be added at any time. By removing this mod, you will get a one-time error message and lose all your planning designations. Other than that, you should be fine.

I feel this mod is missing something or could be improved!
Feel free to make any suggestions in one of the created threads (e.g. Features, Ideas, Suggestions). If you prefer GitHub[github.com], you can also create new issues there. If you feel confident, you're more than welcome to branch the code and create a pull request for a newly implemented feature.

Please, also take a look at the GitHub repository[github.com] / GitHub project[github.com] for already existing issues.

I really want this mod available in my native language!
Unfortunately, I'll have to rely on the community here. I'm only fluent in German and English, for everything else I require the help from one of you. If you're willing to help, then here[github.com] are the language files to translate. Start with translating the English file, then take a look at the languages (e.g. German), as there are more files with translations for the keybindings, etc.

Why does this mod work only with RimWorld v1.4?
I've tried to compile it for RimWorld v1.3. Unfortunately, there is quite a bit that I would have to add or change, to make it work. So for now, I don't think it would be worth the effort.

Why does my performance decrease when I paint lots of planning designations?
The problem is, that the designations aren't rendered in a batched call. When I add about 20.000 designations and fully zoom out (using Camera+), my FPS takes a slight hit. You will encounter the same problem, when using the MorePlanning mod or vanilla paint-tool (for floors or buildings/structures) and add that many designations.

Where can I find the plan blueprints?
The blueprint files are located in the 'planning' folder next to the save game directory. On Windows, you can try using this shortcut '%localappdata%low\Ludeon Studios\RimWorld by Ludeon Studios\Planning' to get there.



Project Related Links
Popular Discussions View All (3)
83
6 Oct, 2024 @ 9:20pm
PINNED: Features, Ideas, Suggestions
Scherub
40
12 hours ago
PINNED: Bug-Reports
Scherub
473 Comments
spongeblob69 11 Jul @ 10:39am 
o7
Scherub  [author] 9 Jul @ 3:42pm 
@Sn4p: I'm sorry, somehow I missed your question. Unfortunately, I also don't quite understand, what you're looking for. What do you mean by "selecting a plan"? You can copy a plan, save / export it, load it again and re-use it, if that's what you're asking.
Proxyer 1 Jul @ 11:40am 
Hello Scherub, Fortunately, the translation seems to have been successful. Thank you for your kindness! :cupup:
Sn4p 1 Jul @ 11:35am 
It works great thanks.
Quick question, is there a way to select an entire plan (with complex adjacent shapes and color) in order to export or save it? Like a double click to select or something in that vein.
Thanks again!
Scherub  [author] 1 Jul @ 11:22am 
@Proxyer: You probably have to update your language-mod to match the new structure.
Proxyer 1 Jul @ 11:17am 
Thank you 1.6 update!
Scherub  [author] 1 Jul @ 6:58am 
I've just uploaded a new version, which allows the conversion of vanilla plans in RimWorld v1.6 again. It will also take colors into account, but I had to choose the closest matching color.

They have reworked the whole plan system. Plans used to be designations, now they're plans that are drawn via a section layer, that seems to big one big or several meshes (not entirely sure here). The advantage is, that it's just one draw call per plan zone. That's probably also the reason why you can only use one color per plan zone.

But if you draw a vanilla plan over the whole map, it takes a few seconds to generate the mesh. Also, deleting the plan again takes a while.

I'll look more into this, perhaps I can utilize this as well.

And there are now two map boundaries, afair there used to be just one.
Sn4p 30 Jun @ 3:27pm 
Appreciate it, i'm on 1.6 unstable.
Scherub  [author] 30 Jun @ 3:26pm 
Are we talking about RimWorld v1.5 or v1.6?

Last time I checked it worked with RimWorld v1.4 and v1.5, but to be honest I didn't test it with RimWorld v1.6. Just let me know which version you're using, and I will look into it tomorrow.
Sn4p 30 Jun @ 2:03pm 
Hello, thank you very much for this mod!
I've been trying to convert vanilla plans from the mod settings but it does not look like it transfers over to planning extended interface. Am i missing something?
Thanks in advance