RimWorld

RimWorld

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Planning Extended
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.395 MB
19 Oct, 2022 @ 6:46pm
1 Jul @ 6:45am
30 Change Notes ( view )

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Planning Extended

Description
Description

This mod adds a more advanced planning menu.

Features

Implemented
  • Draw colored designations, such as walls, doors, objects and floors
  • Optionally skip (don't overwrite) already placed plan designations
  • Load / Save plan blueprints, quickly select last loaded plans
  • Use different shapes, e.g. points, lines, grids, polygon shapes (triangles, rectangles, ...), ellipses
  • Cut / Copy / Paste your plans
  • Undo / Redo your planned actions
  • Show / Hide your planning designations (incl. global shortcut)
  • Change plan texture sets and opacity, optionally, for each plan type individually
  • Convert your plans from vanilla RimWorld or MorePlanning mod

Planned
  • Add multiplayer support
  • Improve grabbing position while pasting
  • Add fixed shapes (e.g. sun lamp, max room size)
  • Add more shape options, e.g. thickness
  • Add color brightness slider
  • Add plan groups / layers
  • Add ability to convert plan to real blueprints
  • Add toolbox
  • Add text overlay to describe areas
  • Add mining, pipe, cable designations?
  • Add door variants
  • Display wall designations according to surrounding walls
  • Allow blueprints to be stored within save game or settings (cloud sync)

Default Shortcuts
  • Q, E: Rotation, Number of Columns
  • Z, X: Flip, Width, Number of Rows
  • V: Change Shape-Variant
  • Ctrl: Color-Picker
  • Alt: Skip / Replace
  • Shift: Modifier (e.g. square)
  • Backslash ('\'): Global Plan Visibility Toggle

Shapes

Variants
  • Point (Number of Points)
  • Line
    • Simple Line
    • Line Grid (Number of Cells)
  • Triangle (Rotation)
    • Filled
    • Outline
  • Rectangle (Rotation)
    • Filled
    • Grid (Number of Cells)
    • Outline
  • Pentagon (Rotation)
    • Filled
    • Outline
  • Hexagon (Rotation)
    • Filled
    • Outline
  • Octagon
    • Filled
    • Outline
  • Ellipse
    • Filled
    • Outline
  • *Fixed
    • *Max Room-Size
    • *Sun-Lamp
    • *Orbital-Trade-Station

* To be implemented

Modifiers
  • Simple Line: draws a horizontal or vertical line
  • Square: applies square modifier to Points, Line Grid, Rectangle and Octagon
  • Regular: applies regular modifier to Hexagon
  • Equilateral: applies equilateral modifier to Triangle

Supported Languages



FAQ

How do I convert my More Planning mod plans?
Be sure both mods are enabled. If the MorePlanning mod is not enabled, its plan designations won't be loaded, therefore there is nothing for this mod to convert.
Go to the mod settings and press the 'Convert' button. All MorePlanning designations will be converted to WallDesignations with a color that is close to the original MorePlanning colors. So if you have changed the original colors, then the new colors won't match.

Can I use this mod together with the mod 'Designator Shapes'?
Yes, you can. But for it to work, you have to change the shape of this mod to 'rectangle' (right click on 'Plan Wall' button) and its variant to 'filled rectangle' (default key to switch between variants is 'V'). Otherwise, both mods try to modify the shape, which will not result in what you would expect.

Is there a way to automatically remove the plan once a building or mining task has finished?
Yes, there is. Go to the 'mod settings' and turn 'persistent plans' off.

My plans have disappeared!
Be sure they're not just hidden. You can toggle the plan visibility either in the architect menu, by clicking on the small icon in the bottom right corner or by using the global hotkey (default: '\').

Can this mod be safely added and removed at any time?
This mod can be added at any time. By removing this mod, you will get a one-time error message and lose all your planning designations. Other than that, you should be fine.

I feel this mod is missing something or could be improved!
Feel free to make any suggestions in one of the created threads (e.g. Features, Ideas, Suggestions). If you prefer GitHub[github.com], you can also create new issues there. If you feel confident, you're more than welcome to branch the code and create a pull request for a newly implemented feature.

Please, also take a look at the GitHub repository[github.com] / GitHub project[github.com] for already existing issues.

I really want this mod available in my native language!
Unfortunately, I'll have to rely on the community here. I'm only fluent in German and English, for everything else I require the help from one of you. If you're willing to help, then here[github.com] are the language files to translate. Start with translating the English file, then take a look at the languages (e.g. German), as there are more files with translations for the keybindings, etc.

Why does this mod work only with RimWorld v1.4?
I've tried to compile it for RimWorld v1.3. Unfortunately, there is quite a bit that I would have to add or change, to make it work. So for now, I don't think it would be worth the effort.

Why does my performance decrease when I paint lots of planning designations?
The problem is, that the designations aren't rendered in a batched call. When I add about 20.000 designations and fully zoom out (using Camera+), my FPS takes a slight hit. You will encounter the same problem, when using the MorePlanning mod or vanilla paint-tool (for floors or buildings/structures) and add that many designations.

Where can I find the plan blueprints?
The blueprint files are located in the 'planning' folder next to the save game directory. On Windows, you can try using this shortcut '%localappdata%low\Ludeon Studios\RimWorld by Ludeon Studios\Planning' to get there.



Project Related Links
Popular Discussions View All (3)
90
11 Aug @ 11:47am
PINNED: Features, Ideas, Suggestions
Scherub
42
8 Aug @ 11:12pm
PINNED: Bug-Reports
Scherub
518 Comments
Scherub  [author] 25 Aug @ 9:29am 
If you're still looking for a solution. There are two approaches I would go:

1. Check the exceptions in the log and try to fix them.

2. Look at the overlapping icons and from what mod they are added. Start with disabling just one of the mods of the overlapping icon and see if that changes anything, then enable it again and disable the other one. Also try changing the mod order, e.g. move another mod that adds an icon between those two mods with the overlapping icon. This way, you might be able to figure out which mod is most likely responsible for it.


It might also be a completely different mod, that changes the area with these icons. I know there are some out there. Check if you use one of those and try disabling them.
VitaKaninen 25 Aug @ 8:46am 
After some further investigation, removing your mod is what triggers the buttons to overlap, but it is not what is causing it. Using all 4 mods together works fine, but when I remove just your mod, it causes the problem. In any case, I don't think it is something you can fix, since your mod is not the original problem. Sorry for blaming the problem on your mod, but it really seemed like it was the cause, since the problem only happen when I removed it.
Scherub  [author] 25 Aug @ 7:37am 
Okay, in that case, this mod still shouldn't have any effect on your current game.

But to be sure, try unsubscribing and check whether this issue still persists. If it does, then it has nothing to do with this mod.
VitaKaninen 25 Aug @ 7:16am 
Steam is not involved, since I am not "removing" the mod. I opened my game, and moved this mod from the active list to the inactive list. The mod is still on my hard drive, and is not gone, since I am still subscribed to it. It is just no longer active in my game.
Scherub  [author] 25 Aug @ 7:11am 
As I said, check whether Steam completely removed the mod. If the mod is gone, it has nothing do to with this mod anymore.

Also, there are various other exceptions in your log caused by AllowTool and others. They could also be responsible for this behaviour.
VitaKaninen 25 Aug @ 6:59am 
I must not have been clear. I want to remove Planning Extended. When I remove Planning Extended, it causes 2 of the buttons from other mods to overlap each other, and I want to fix that problem.

I tried removing those mods to make the problem go away, and it does, since those buttons are gone. But when I add the mods back, the buttons still overlap.

How can I remove Planning Extended, and also fix the problem with the buttons overlapping. I want to keep those other mods.
Scherub  [author] 25 Aug @ 6:43am 
Occasionally, Steam doesn't completely remove a mod. You could check that.

My suggestion would have been: Remove the unwanted mods, save the game under a new save, restart the game, then try loading it again.

I don't really understand why you're adding the mods back, when you wanted to get rid of them.

If the assembly of this mod is removed, it doesn't affect the icons in your game anymore, so it's most likely caused by another mod. For that, look at the other exceptions you have in your log.
VitaKaninen 25 Aug @ 6:36am 
Removing those other mods, then saving, and then adding them back does not fix the issue. The buttons still overlap.
VitaKaninen 25 Aug @ 6:04am 
When I remove this mod from my mod list, 2 of the buttons from other mods overlap each other in the lower right of the screen, and I get an "Index out of range" error in the log.
https://gist.github.com/HugsLibRecordKeeper/6bf862e56553c53b85097347d79889c5
https://imgur.com/a/Wmf9376
Hqiran 23 Aug @ 10:12am 
AHHHHH its much better than the vanilla one, I still cant understand why planning is selectable.