Avorion

Avorion

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Generic Spine, Cargo Variant, Small (Section)
   
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Type of Build: Segment Template
Material: Titanium
File Size
Posted
4.237 KB
29 Feb, 2020 @ 6:10pm
1 Change Note ( view )

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Generic Spine, Cargo Variant, Small (Section)

In 1 collection by Anubitfire
XV-86 Mobius
29 items
Description
Generic Spine
No Integrity field on this one. It’s designed to maximize Cargo capacity. The Cargo blocks run along the corners, in such a way that if you connect all your modules then merge you’ll create four large cargo sections that run the length of your vessel. I recommend waiting till after you’ve connected all modules before merging however, so that you can use middle snap to align your modules properly.
Let me know what you think!
1:1 scale
How my modular system works:
To make things easier, Place the snap mode in block center mode, then press alt and move the mouse over the key or the central block inside of the lock of the module you're trying to place. Then simply cursor over the lock or key of the block you're trying to attach it to. All my ship sections are designed to be able to do this for ease of construction! I've realized that not everyone is super familiar with Avorion Building mechanics.
There are three part types, Bow, Section and Module. Each part will have at least one connection point, a lock or a key. The lock is a pit in the block that the key slides into. Each interface is 8 X 8 blocks across with a 2 X 2 lock and/or key.

A bow is just as it sounds, the front of the ship. It can also be a small ship in its own right. Most of the individual parts can’t function on their own. Bows can.

A Section is the back bone of the ship. They are packed full of power production, power storage and gyros. They also have at least two connection points. A key connector in the front and a lock in the back but may have locks in the sides as well.

Finally we have Modules. Modules are the bread and butter of this design scheme. Most are purpose built, containing cargo blocks or hanger bays. Some have large weapon mounts or small ones that are good for point defense. They can have shield generators, torpedo launchers or teleporters. The possibilities are endless.

I build my ships sections in 1:1 scale but I’ll be publishing them at 1:2. It’s much easier to get enough materials for them at ½ scale. And scaling up is easy. Also I suggest using the game UI to create a folder. This new feature makes it easy to store all your modules in one place.

Size is a measure of how many locks/keys a section has or how many it uses.
Small = 1 lock/key
Medium 2 locks/Keys
Large 3-4 locks/keys
Extra-large 5-6 locks/keys Planning on making something this big!
Feel free to use my schema. I’d like to see what others can come up with!


4 Comments
Anubitfire  [author] 24 Nov, 2020 @ 4:04pm 
@Vulcan Thanks! Been meaning to get back into this game for a while now.
VulcanVarn 11 Nov, 2020 @ 1:26am 
Man, I really really like using your modular ship sections to build some frankenstein ships of my own.
Though the ones that i built were technically... well... not that great, but it was fun building, kind of like piecing together lego parts to make something.
Im new to this game, and i barely know how to scale ships up or down, or even use torpedoes or carrier modules, but i intend to find out by using these modules and flying around in patchwork ships.
Anubitfire  [author] 1 Mar, 2020 @ 7:55am 
This is not meant to be used alone. This spine can be covered in mods that have their own integrity fields. The optimal place to put the fields is also the optimal place to put the cargo containers, so one had to go for the other. but these are not meant to be used lone.

They are also large enough that if you combine them and shrink this down to 1:4 scale, you'l still maintain a small amount of cargo capacity.

Furthermore, I'd like to push back on the "its basically unusable" comment as few builders ever bother with using integrity fields at all...
Alonfire 1 Mar, 2020 @ 5:34am 
"It’s designed to maximize Cargo capacity." - If you want to maximize the Cargo capacity you need minimize Sepration of your cargo Hold while overlapping as much as possibile. Some goes for Generator Blocks. The idea of a modular design is that you can just plug the things together and then use them - if the modul is not covored by integrity fields it is basically unusuable unless you modify it.