RimWorld

RimWorld

221 ratings
Directly Abandon Settlement
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.370 MB
29 Feb, 2020 @ 6:19pm
12 Jul @ 9:26pm
10 Change Notes ( view )

Subscribe to download
Directly Abandon Settlement

Description
Directly abandon the base and empty the area instead of creating “abandoned settlement”

Original Credit goes to: LingLuo
Original Workshop Page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1811987061

51 Comments
Jellypowered  [author] 6 hours ago 
I can look into that at the very least. Might throw that into some mod settings in case people don't want to utilize that.
Risk 6 hours ago 
thx man. will this also work for the camp? since it blocks a tile for 30 days
Sharkish 10 hours ago 
it's probs fine as it is, yeah.
Jellypowered  [author] 11 hours ago 
Should we leave it as is then? I cant see either of these mods being performance impacting so it wouldn’t be a big deal to run them together. I skipped anomaly but I’ve kind of got the bug to play again, and naturally I’d have to get both the DLC’s I don’t have haha
Sharkish 11 hours ago 
Alright, so, i’ve done some testing:
This mod alone does not clear the “gravship launch” blocker. However, when used alongside the mod “Non-Destructive Gravlaunch”, which generates a colony site at the launch point, abandoning the launch tile works normally.
Jellypowered  [author] 13 hours ago 
If I ever end up with the DLC i'll be happy to figure out how to take care of that!
Sharkish 14 hours ago 
Afaik the tile blocker is different, instead of being an abandoned settlement it’s the crater your ship leaves behind as it takes off.
Jellypowered  [author] 15 hours ago 
And also: Is the tile blocker left behind from a gravship launch the same as the vanilla tile blocker "abandoned settlement" ?
Jellypowered  [author] 15 hours ago 
Can Anyone with the Odyssey DLC confirm,

If you launch your gravship without an anchor while this mod is active, does the landmark/site regenerate as if you were never there?

Essentially I need someone to test if this scenario is possible:
The reason of this is that if abandoned settlements wouldn't be created, than a player could theoretically could:
- explore a rich landmark
- leaving that landmark going on a proximal world tile
- return immediately on the previous tile farming that landmark again without exploring new one.
Giorgio Dibitonto 22 hours ago 
The best solutions would be make so the abandoned settlement is created and removed after X time (for example 60 days), making so players don't farm that tile and explore others landmark, but eventually that tile and landmark would be again available for generation.

So i wonder if is possible have an option to change the "immediately remove it" with "remove it after 60 days" for balance ok odyssey.

I think an option would be better cause players that don't use odyssey want probably stay with "remove it immediately"