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The author of "Non-Destructive Gravlaunch" is directly referencing this mod as a suggestion to expand the functionality of their mod in the description (as this mod also removes the crater/settlement marker from grav launches when paired with their mod).
Might wanna add a reference to this description the other way, since it doesn't seem like it works for grav launches without it, as the grav launch craters don't count as settlements for the purposes of this mod otherwise :)
Awesome mod btw, loving it!
This mod alone does not clear the “gravship launch” blocker. However, when used alongside the mod “Non-Destructive Gravlaunch”, which generates a colony site at the launch point, abandoning the launch tile works normally.
If you launch your gravship without an anchor while this mod is active, does the landmark/site regenerate as if you were never there?
Essentially I need someone to test if this scenario is possible:
The reason of this is that if abandoned settlements wouldn't be created, than a player could theoretically could:
- explore a rich landmark
- leaving that landmark going on a proximal world tile
- return immediately on the previous tile farming that landmark again without exploring new one.
So i wonder if is possible have an option to change the "immediately remove it" with "remove it after 60 days" for balance ok odyssey.
I think an option would be better cause players that don't use odyssey want probably stay with "remove it immediately"
Thank you for the reply, will try to explain.
Actually Odyssey make so you can use your ship to fly to new world tile making possible a nomadic play style.
Everytime you go on a wordtile with ship it automatically settle on the tile. If we lift up form that tile and we go on others wordtile, the maps stay open (with anchor) but if you don't want have more maps at seame time than you must abandon that previous map.
This only creating a lot of abandoned settlements, dead wordtile.
The reason of this is that if abandoned settlements wouldn't be created, than a player could theoretically could:
- explore a rich landmark
- leaving that landmark going on a proximal world tile
- return immediately on the previous tile farming that landmark again without exploring new one.
So abandoned settlement solve this problem, but at same time a lot of players don't like have the world maps full of them.
Coldwon? Cooldown?
I don't have Odyssey so... don't know about the tile blocker.
Especially for Odyssey this would help a lot
Gravship launches still leave a tile blocker behind, but that's unsurprising.
Can you think about a feature like in Set Up Camp please?
"Abandoned settlement duration - how long the abandoned settlement will block the tile after leaving, set to zero to disable"
In my opinion it could be even more immersive if the abandoned settlement did not disappear immediately but only reset after two or three seasons.
What do you think about that?