Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - Hexensnacht
   
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Tags: mod, Campaign
File Size
Posted
Updated
541.557 KB
2 Mar, 2020 @ 7:25am
2 Jul, 2020 @ 8:22am
3 Change Notes ( view )

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Flamboyant's - Hexensnacht

Description
This mod adds Hexensnacht events every 20 turn to the game starting on turn 21. Hexensnacht will give a bonus of

-10½ recruitment cost for all
+1 recruitment rank for fell bats, crypt ghoul, dire wolves and hexwraiths
+6 charge bonus to dire wolves and hexwraiths

to all undead factions for 3 turns.

At turn 41, 101 and 141, there will be unique events that will spawn some armies.

Turn 41
An old bretonnian knight will come back as a vampire lord and will terrorize Bordeleaux.

Turn 101
Three mad brothers will cause trouble in reikland province.

Turn 141
Bunch of Strigoi Ghoul Kings will strike to carve a kingdom for themselves roughly around Solland, Averland and Wissenland.

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I've added this mod in my compilation of events mod and stronlgy recommending you to use it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641884834

Compatibility
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It is a .lua scripted mod should be compatible with everything. Doesn't change any tables, just adds some. I highly recommend using shaky_rivers amazing mods. I'm using a lot of them myself too.


PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586


Troubleshoot
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If there are any problems, please let me know.

Special Thanks to:

-Modding Den

-All my subscribers

I couldn't do the mod without them
22 Comments
Flamboyant Schemer61  [author] 16 Jan, 2022 @ 3:04pm 
glad you liked them mate. I have a few more ideas but dunno when I can finish them honestly
Anax 16 Jan, 2022 @ 11:01am 
can you add more of these events? are awesome
cybvep 2 Jul, 2020 @ 9:18am 
Check Anyndael's mod for high EXP Chaos, for example.
Flamboyant Schemer61  [author] 2 Jul, 2020 @ 8:37am 
yeah it isn't but need to add bunch of extra things for that at least as far as ı know I need to do that. I'll be doing some more research and if I canadd exp I'll.
cybvep 2 Jul, 2020 @ 7:55am 
Nice. About EXP, I just hope that I made myself clear. I was talking about starting EXP at spawn. The mad brothers had 0 EXP units, which isn't strong at turn 100+ :).
Flamboyant Schemer61  [author] 2 Jul, 2020 @ 7:48am 
ok changed army comp. added powerful monsters + the bonus every faction gt is now +2 rec. rank + -20% raise dead cost reduction also bonuses now applies to arkhan too
cybvep 2 Jul, 2020 @ 6:14am 
I encountered the event with 3 mad brothers. It was nice, but the units should get some EXP. At least silver chevrons IMO, because they don't spawn in the early game. Also, maybe a slight variation in unit composition of the 3 armies?

As for the "buffs" concerning Hexensnacht for Arkhan, considering that Arkhan gets free units, anyway, +1 recruitment rank for fell bats, crypt ghoul, dire wolves and hexwraiths and +6 charge bonus to dire wolves and hexwraiths can hardly be called overpowered, I think :). It's a very minor buff for flavour.
Flamboyant Schemer61  [author] 18 Jun, 2020 @ 9:39am 
Nameless
the buffs you mentioned may go ok with an event that happens at 50-100 ... but 50 turn interval seems a bit too much since this should happen yearly mate
cybvep 18 Jun, 2020 @ 7:55am 
BTW I think that it would be quite cool if the buff applied to Arkhan as well. I didn't notice any changes when playing him, but maybe I missed sth.
Flamboyant Schemer61  [author] 25 Apr, 2020 @ 12:27pm 
yes