Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - Hexensnacht
22 Comments
Flamboyant Schemer61  [author] 16 Jan, 2022 @ 3:04pm 
glad you liked them mate. I have a few more ideas but dunno when I can finish them honestly
Anax 16 Jan, 2022 @ 11:01am 
can you add more of these events? are awesome
cybvep 2 Jul, 2020 @ 9:18am 
Check Anyndael's mod for high EXP Chaos, for example.
Flamboyant Schemer61  [author] 2 Jul, 2020 @ 8:37am 
yeah it isn't but need to add bunch of extra things for that at least as far as ı know I need to do that. I'll be doing some more research and if I canadd exp I'll.
cybvep 2 Jul, 2020 @ 7:55am 
Nice. About EXP, I just hope that I made myself clear. I was talking about starting EXP at spawn. The mad brothers had 0 EXP units, which isn't strong at turn 100+ :).
Flamboyant Schemer61  [author] 2 Jul, 2020 @ 7:48am 
ok changed army comp. added powerful monsters + the bonus every faction gt is now +2 rec. rank + -20% raise dead cost reduction also bonuses now applies to arkhan too
cybvep 2 Jul, 2020 @ 6:14am 
I encountered the event with 3 mad brothers. It was nice, but the units should get some EXP. At least silver chevrons IMO, because they don't spawn in the early game. Also, maybe a slight variation in unit composition of the 3 armies?

As for the "buffs" concerning Hexensnacht for Arkhan, considering that Arkhan gets free units, anyway, +1 recruitment rank for fell bats, crypt ghoul, dire wolves and hexwraiths and +6 charge bonus to dire wolves and hexwraiths can hardly be called overpowered, I think :). It's a very minor buff for flavour.
Flamboyant Schemer61  [author] 18 Jun, 2020 @ 9:39am 
Nameless
the buffs you mentioned may go ok with an event that happens at 50-100 ... but 50 turn interval seems a bit too much since this should happen yearly mate
cybvep 18 Jun, 2020 @ 7:55am 
BTW I think that it would be quite cool if the buff applied to Arkhan as well. I didn't notice any changes when playing him, but maybe I missed sth.
Flamboyant Schemer61  [author] 25 Apr, 2020 @ 12:27pm 
yes
Anax 20 Apr, 2020 @ 4:34am 
sfo compatible?
< blank > 7 Mar, 2020 @ 5:21pm 
Swell!
Flamboyant Schemer61  [author] 6 Mar, 2020 @ 4:58am 
@시리즈내내AI최대가로열안하는좆소기업이있따? and @Orangetotodile

I wanted to add it but couldn't find the correct effect for raise dead guys I'll look into it doN't worry about that. But 20 turns is cool I doN't want to make it 50 turns.
marimoss 5 Mar, 2020 @ 9:54pm 
This is interesting...
I'd like to subscribe to your collection
Thanks for your many years of effort!
MoncherFrag 4 Mar, 2020 @ 9:29am 
Great mod, thanks for the events
Orangetotodile 4 Mar, 2020 @ 4:23am 
Only recruitment cost not raise dead cost?
Invincible under the Heavens 2 Mar, 2020 @ 2:29pm 
nice
Decomposed 2 Mar, 2020 @ 2:09pm 
Great, thanks!
[PuB] Axlegolas 2 Mar, 2020 @ 12:46pm 
nice
Vollhov 2 Mar, 2020 @ 8:37am 
for a change, you can use these units for the Event: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860096794
Flamboyant Schemer61  [author] 2 Mar, 2020 @ 8:12am 
glad you do mate
Olof Plays 2 Mar, 2020 @ 8:11am 
cool, love your event mods! :D