Total War: WARHAMMER II

Total War: WARHAMMER II

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VC Regional RoRs Pack
   
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Tags: mod, Units
File Size
Posted
Updated
13.490 MB
6 Mar, 2020 @ 8:14am
20 Jul, 2021 @ 5:42am
26 Change Notes ( view )

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VC Regional RoRs Pack

Description
This mod consists of 5 new regiments of renown for the Vampire Counts. They are all lore friendly and balanced for vanilla gameplay. They consist of the following:

The Drakenhof Guard: A unit of Graveguard with Halberds, along with a guardian aura and charge defence against all.

The Sons of Vorag: A unit of Crypt Horrors with Frenzy and armour sundering

The Midnight Stalkers: A unit of Fell Bats with increased Unit Size and Vanguard Deployment

Knights of the Blood Dragon: A unit of Blood Knights with swords, significantly higher stats and perfect vigour

The Ancestor: A Varghulf who retained his sanity, with high leadership and the ability to cast some spells.

This does not edit start.pos so should be compatible with most things. The RoRs are added to the pool via script.
19 Comments
oceansoul 14 Aug, 2021 @ 2:11pm 
From the latest patch the Drakenhof Guard probably want wh2_dlc17_graveguard_blackknights_ror adding in the unit_set_to_unit_junctions table.
Because why attach new effects to already existing groups when you can just duplicate them and add the effect there. Said by someone at CA probably.
thelosh68 1 Aug, 2021 @ 2:00pm 
wanted to see about copying this but adding different models for the units. wondered if you could do it for a donation or something along those lines?
Caesar  [author] 22 Dec, 2020 @ 2:47am 
@oceansoul thanks for the suggestions, I have fixed these bugs in the mod now. Made some balance changes as well.
oceansoul 10 Dec, 2020 @ 1:33pm 
Sons of Vorag are missing the Hide (forest) trait added to base Crypt Horrors in the patch that accompanied the latest dlc.
Also all units are set to the wrong veterans group, currently vets_whatever where it should be vets_whatever_ror. Thus they don't gain the benefits of the rank 7 red line skills they should be getting.
Caesar  [author] 6 Jun, 2020 @ 5:29am 
Updated with the ancestor!
Caesar  [author] 30 May, 2020 @ 7:35am 
Yeah but there are also the beast slayers of bastonne as well which change from anti-infantry to anti-large, so that isn't always the case.
Sillius Soddus 29 May, 2020 @ 12:43pm 
I understand they're bit different, but generally, BK are anti-cavalry. And their RoR assumed to be little bit better than regular unit in their field. Like Hex Wraith and Chillgheists - quite a good example of regular-RoR unit with same purpose.
Caesar  [author] 29 May, 2020 @ 12:30pm 
Although on thinking it over I agree they are probably a little undertuned. I increased their attack, ap and defence stats a little bit.
Caesar  [author] 29 May, 2020 @ 12:16pm 
Yeah they have a different purpose. They are like grail guardians to grail knights. Much better in sustained combat, with still a pretty decent charge bonus. And the perfect vigour becomes significantly more useful as the battle goes on. It is kinda like the Drakenhof Guard; they would get smashed by normal great weapon GG, but that isn't their purpose.
Sillius Soddus 29 May, 2020 @ 11:47am 
I've tried custom battle BK against RoR BK. RoR lost. Magical attacks wont cover bonus against large as well as perfect vigor+hunger wont beat doubled charge stat of regular Blood Knights.