Total War: WARHAMMER II

Total War: WARHAMMER II

VC Regional RoRs Pack
19 Comments
oceansoul 14 Aug, 2021 @ 2:11pm 
From the latest patch the Drakenhof Guard probably want wh2_dlc17_graveguard_blackknights_ror adding in the unit_set_to_unit_junctions table.
Because why attach new effects to already existing groups when you can just duplicate them and add the effect there. Said by someone at CA probably.
thelosh68 1 Aug, 2021 @ 2:00pm 
wanted to see about copying this but adding different models for the units. wondered if you could do it for a donation or something along those lines?
Caesar  [author] 22 Dec, 2020 @ 2:47am 
@oceansoul thanks for the suggestions, I have fixed these bugs in the mod now. Made some balance changes as well.
oceansoul 10 Dec, 2020 @ 1:33pm 
Sons of Vorag are missing the Hide (forest) trait added to base Crypt Horrors in the patch that accompanied the latest dlc.
Also all units are set to the wrong veterans group, currently vets_whatever where it should be vets_whatever_ror. Thus they don't gain the benefits of the rank 7 red line skills they should be getting.
Caesar  [author] 6 Jun, 2020 @ 5:29am 
Updated with the ancestor!
Caesar  [author] 30 May, 2020 @ 7:35am 
Yeah but there are also the beast slayers of bastonne as well which change from anti-infantry to anti-large, so that isn't always the case.
Sillius Soddus 29 May, 2020 @ 12:43pm 
I understand they're bit different, but generally, BK are anti-cavalry. And their RoR assumed to be little bit better than regular unit in their field. Like Hex Wraith and Chillgheists - quite a good example of regular-RoR unit with same purpose.
Caesar  [author] 29 May, 2020 @ 12:30pm 
Although on thinking it over I agree they are probably a little undertuned. I increased their attack, ap and defence stats a little bit.
Caesar  [author] 29 May, 2020 @ 12:16pm 
Yeah they have a different purpose. They are like grail guardians to grail knights. Much better in sustained combat, with still a pretty decent charge bonus. And the perfect vigour becomes significantly more useful as the battle goes on. It is kinda like the Drakenhof Guard; they would get smashed by normal great weapon GG, but that isn't their purpose.
Sillius Soddus 29 May, 2020 @ 11:47am 
I've tried custom battle BK against RoR BK. RoR lost. Magical attacks wont cover bonus against large as well as perfect vigor+hunger wont beat doubled charge stat of regular Blood Knights.
Caesar  [author] 28 May, 2020 @ 10:26am 
This mod was still broken up until now, but I have just fixed it. I have had to remove the ancestor for the moment as he was making the game crash. Added the Midnight Stalkers, a unit of fell bats.
Sillius Soddus 28 May, 2020 @ 1:54am 
I see it was updated on 22nd of May, but game crashes on the loading screen with it. Is it still malfunctioning or it's a personal issue?
graham 21 May, 2020 @ 1:20pm 
yep SFO version :)
Caesar  [author] 21 May, 2020 @ 1:04pm 
This mod is broken atm, am going to try and fix it soon.
Monkey 2 May, 2020 @ 4:13am 
Hey, i'm trying to make a regiment of renown mod myself and i'm trying to use your mod as a guide but I can't figure out how to actually make the unit be seen as a RoR by the game, like the purple unit card border and the unit always being at level 9. Do you remember how this is done?
Ciaphas Cain 21 Apr, 2020 @ 12:43pm 
SFO version would be amazing!
graham 7 Apr, 2020 @ 2:58pm 
subbed but can't play as use SFO...please add SFO version or patch cheers
Do It For Doyle! 1 Apr, 2020 @ 3:09pm 
was there supposed to be a seneschal ror? I got a ROR unlocked message for senschals but they dont show up and cant find out which mod is adding that. Just figured I'd ask
Caesar  [author] 10 Mar, 2020 @ 1:21am 
Screen shots have been posted, hope they are useful.