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You can toggle the skybox on and off from the settings menu (F10).
So, you could leave the mod installed and just turn off the skybox while looking for the fallen debris. @-₪EPIC₪- Fail
@hdparm
In the meantime, if you open the menu with F10 and click the button to change the terrain selection, the glow tubes will not be replaced until you restart the game. So if you just open the menu, cycle through the terrain options until you get back to the one you're already using and resume the game, the ReplaceGlowTubes function will not be called again until you restart the game.
However, on my machine (in an existing world) the mod makes FPS drop from ~60 to ~40-50. The FPS drop appears to be caused by the ReplaceGlowTubes() method. Could you add a setting to not replace glow tubes?
The update is in version 6.
Thanks for reporting the issue.
So I will patiently wait for a fix. Thank you for the mod btw, it really makes the hell of the difference.
Ok, thanks, so the problem is here in the StackItems function.
https://github.com/Droog71/FCE_Atmosphere_Mod/blob/master/Atmosphere.cs#L352
If you modify language_data_russian.xml for those 3 entries, it should solve the problem.
There might be a function available to get the localized name of the block. I will look into it.
I think you can test it if you hold Left Shift + F1 (for german, just tested and bug is there too) while the game is starting.
I even reinstalled whole game (including removing folders in AppData) and bug is still there =(
I started to gather info (mod's version is 5, game's version is P25.0 Secret Fixes), but I think I found the problem. The problem appears when I use russian localization. With english localization it works great.
It's strange to see that localization breaks the game in that weird way... Any ideas how it can be fixed? I'd prefer to keep localization on...