FortressCraft Evolved

FortressCraft Evolved

Atmosphere
44 Comments
Maverick  [author] 13 Aug, 2024 @ 6:57pm 
If they are beyond the bounds of the skybox, you won't see them.
You can toggle the skybox on and off from the settings menu (F10).
So, you could leave the mod installed and just turn off the skybox while looking for the fallen debris. @-₪EPIC₪- Fail
-₪EPIC₪- Fail 4 Aug, 2024 @ 4:00pm 
This mod prevents me from seeing the smoke trails generated by falling science debris packs. I have to hunt all over the place to find them each time one falls. I removed JUST this mod and I saw the next one fall.
Maverick  [author] 1 Jun, 2024 @ 12:50am 
Selecting the normal terrain option also disables glow tube replacement.
@hdparm
Maverick  [author] 31 May, 2024 @ 11:23pm 
I can add a toggle @hdparm
In the meantime, if you open the menu with F10 and click the button to change the terrain selection, the glow tubes will not be replaced until you restart the game. So if you just open the menu, cycle through the terrain options until you get back to the one you're already using and resume the game, the ReplaceGlowTubes function will not be called again until you restart the game.
hdparm (D.) 17 May, 2024 @ 10:35pm 
Thank you for this mod! It makes the game playable again after the P16 update.

However, on my machine (in an existing world) the mod makes FPS drop from ~60 to ~40-50. The FPS drop appears to be caused by the ReplaceGlowTubes() method. Could you add a setting to not replace glow tubes?
Maverick  [author] 24 Apr, 2024 @ 6:22am 
The localization issue has been fixed.
The update is in version 6.
Thanks for reporting the issue.
Tander 23 Apr, 2024 @ 11:41am 
Can confirm, renaming works. Though simple removing those entries from lang file doesn't work, probably because the game adds [!] to items names without localization.
So I will patiently wait for a fix. Thank you for the mod btw, it really makes the hell of the difference.
Maverick  [author] 23 Apr, 2024 @ 8:17am 
@Tander
Ok, thanks, so the problem is here in the StackItems function.
https://github.com/Droog71/FCE_Atmosphere_Mod/blob/master/Atmosphere.cs#L352
If you modify language_data_russian.xml for those 3 entries, it should solve the problem.
There might be a function available to get the localized name of the block. I will look into it.
Tander 23 Apr, 2024 @ 5:55am 
Blocks that are not buildable with are RoughHewnRock and Organic Detritus (probably Snow too, didn't test it)

I think you can test it if you hold Left Shift + F1 (for german, just tested and bug is there too) while the game is starting.

I even reinstalled whole game (including removing folders in AppData) and bug is still there =(
Tander 23 Apr, 2024 @ 5:04am 
@Maverick thanks for quick response!
I started to gather info (mod's version is 5, game's version is P25.0 Secret Fixes), but I think I found the problem. The problem appears when I use russian localization. With english localization it works great.

It's strange to see that localization breaks the game in that weird way... Any ideas how it can be fixed? I'd prefer to keep localization on...
Maverick  [author] 22 Apr, 2024 @ 3:56pm 
I cannot reproduce the problem @Tander.
Do you have the latest version of the mod installed?
Which block are you trying to build with?
I tried creating a new world, digging up some terrain and building with it.
I also tried enabling the mod on an existing world, getting some organic detritus from a storage container and building with that. Then, tried digging and building with the terrain blocks in that world as well. I could not reproduce the problem.
Tander 22 Apr, 2024 @ 7:12am 
> Fixed not being able to build with terrain blocks.
Strange, but I have that exact problem (with latest version of the game and no other mods). It goes away if I switch to vanilla terrain in mod's settings. Is there any way to fix it?
HMIMH 27 Jan, 2023 @ 2:36pm 
Yep. Refreshing AF. Now I want to play, thank you so much. I was getting a bit sick of the purplish and dark colors:p2cube:
YouTube.com/StoneLegion 26 Aug, 2022 @ 9:43pm 
Thanks for this. I'm amazed this one does not show stars on the workshop as it's for sure a refreshing change from vanilla. I changed it from dirt to grass and turned the global fog off. Not sure if that will break anything but it's so refreshing to see the world now.
Maverick  [author] 3 May, 2022 @ 9:14am 
As of version 2 (05/03/2022), the custom skybox and terrain can be disabled in the settings menu (F10).
Maverick  [author] 28 Apr, 2022 @ 10:23am 
@Nekrolysis

For me, copper is purple and tin is blue when pinging with the scanner.
I think this is normal.
Maverick  [author] 28 Apr, 2022 @ 10:16am 
@capnflummox

You can just delete the TerrainData.xml file in the mod directory and the terrain will no longer be changed but glow tubes will still be turned into a tree or cactus and the skybox will still be changed.

If you just want to disable the fog, you could use this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2158515961
Nekrolysis 8 Sep, 2021 @ 11:49am 
I'm having an issue where every ore has the same ping color from using the scanner, is there a fix for this? Like Tin and Copper are the same blue/pink color. Not sure if it's a setting in the game I messed up tho.
capnflummox 27 Jun, 2021 @ 10:50am 
I love the option to turn off the fog.

However, I must second Myrianne's question: All I wanted to do was change the fog. Is there any way to NOT change the terrain? I tried to change the <iscolored> values in the Terrain.xml file. It worked... to a point. It made the rough hewn rock and organic ditrius blocks completely black when placing them in the world.

Is there a mod that only disables or allows us to change the fog? That's all I really wanted.
NIXXION44 6 Mar, 2021 @ 10:14pm 
very cool
Droog71  [author] 10 Jan, 2021 @ 5:38pm 
@featheredsun

"Is there a way to preserve THIS usage WITHOUT having to re-colorize it?"

Yes! This was implemented in the last update. See my comment below from September 2.

Originally, I thought this was not possible, but it is.

If I recall correctly, it has something to do with the TerrainDataEntry class and was fixed along with terrain blocks not stacking in the inventory.

Each block is now given the same value which allows it to stack and be placed in the world.
featheredsun 10 Jan, 2021 @ 12:50pm 
@Droog71
You mention the fix for building with rock is to change it's "iscolorised" state and mention it defeats the purpose of the mod?

I don't think any of us want it to be colorised; we just want to build with it (and wood and detritus) MOSTLY to be able to fill in gaps in landscape. falling into a cave and being able to pillar out or cover the hole with landscap blocks is simpler than having to use paste.

Is there a way to preserve THIS usage WITHOUT having to re-colorize it?
Droog71  [author] 2 Sep, 2020 @ 3:18am 
Atmosphere mod has been updated:

Fixed terrain blocks not stacking properly in player's inventory.

Fixed not being able to build with terrain blocks.

Added cactus that replaces glow tubes instead of pine trees when dirt terrain texture is selected.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2217163003

Added RGB sliders for fog color in options menu.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2217163508

Thanks to everyone who reported bugs.
DreadedEntity 25 Aug, 2020 @ 2:15pm 
I believe this mod is causing terrain blocks to not stack properly when destroyed and picked up by the player. Is it possible this mod is causing this and if so how can I fix it?
Droog71  [author] 10 Aug, 2020 @ 4:19pm 
@klttle
The game's draw distance has always been low. This mod just makes it more obvious because it removes all the fog, mist and dust effects that mask the edge of the terrain.

If you press F10 in game to open the mod's menu, you can turn on fog, adjust the fog color and draw distance and toggle the mist and dust effects on or off. This way, you can find a happy medium where the edge of the terrain is not so obvious but the world is not completely obscured in mist and fog.
kittle 11 Jul, 2020 @ 11:00am 
Thanks for making this mod - finally I can SEE. no more green haze everywhere.
However it seems to have nerfed the in-game 'draw distance' setting. Everything is nice and clear, but all I can see around my base is a little bubble of terrain.

is there something i can tweak in the mod config files to fix this?
Droog71  [author] 15 Jun, 2020 @ 10:02pm 
@Dusty Bandito
If you want to build with rough hewn rock:

Go to: "steamapps/workshop/content/254200/2015426791/Xml/"
Open TerrainData.xml.

In the rough hewn rock section:
Change "<isColorised>false</isColorised>" to "<isColorised>true</isColorised>"

If you plan on using a different preset, also change Snow.xml, Grass.xml, whichever you choose.

Please note that this will defeat the purpose of the mod, returning the terrain to it's original multi-colored state.
[BLG] DustyBandito 8 Jun, 2020 @ 1:23pm 
This mod stops me from placing many blocks like rough hewn rock. games just says you cannot build with rough hewn rock
Myrianne 19 Apr, 2020 @ 8:04pm 
I really like the skyboxes and love the ability to modify various visual settings in the game, however I'm really not a fan of the trees compared to the more alien-looking glow tubes, or the inability to select the original game skins for organic detritus. Is there any chance we could get a setting that allows us to maintain some or all of the original textures?
camaterasu 18 Apr, 2020 @ 10:15am 
Great mod! My base fel very lively now. Btw I cant use rough hewn rock and organic destus as a block anymore. Can you fix this?
Max 26 Mar, 2020 @ 4:29pm 
@Droog71 thank you!
Droog71  [author] 26 Mar, 2020 @ 1:53pm 
@Max: Press F10 to open the menu.
Max 22 Mar, 2020 @ 2:08pm 
How do you gain access to that settings panel?
JeSuisPret 19 Mar, 2020 @ 5:47pm 
This mod is just amazing! I love how the new pine trees look. This should be included in the main game and a mutator, IMHO.

Droog71, may I suggest you also change the grass and the flowers colors, to make them more realistic?
Droog71  [author] 13 Mar, 2020 @ 11:24am 
Thanks for letting me know misesfan. This is fixed now.

Overriding the recipe did not remove the organic detritus requirement, so I just reduced it to zero.

I was going to add a new requirement, but since you are surrounded by millions of organic detritus in the game, the recipe is basically "free" to begin with and I don't want to make it harder to get a paste grinder.

So, the recipe is left as is:

Organic Detritus 0/0 = 1 paste grinder, aka: free paste grinders.
misesfan 11 Mar, 2020 @ 5:41pm 
Looks great! But....

Organic detritus cant be used to build my paste grinder. :( Thats a deal breaker for me.
JeSuisPret 9 Mar, 2020 @ 8:37pm 
Wow, looks nice! Downloading right now!
Droog71  [author] 7 Mar, 2020 @ 8:52pm 
Thanks for the feedback isochronous. The mod has been updated today and the underground fog issue has been fixed. Fog will be disabled when you go underground.

Rough hewn rock can't be built with anymore because I removed the "colorised" flag which makes the rock all different colors throughout the world. I'm not sure if there is a way around that or not.

Also, glow tubes are now pine trees. =)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016749051
isochronous 7 Mar, 2020 @ 12:30pm 
And for some reason the game isn't letting me build with rough hewn rock anymore
isochronous 7 Mar, 2020 @ 11:37am 
Turning the fog off completely fixes it, but I honestly kind of like the fog, though I keep it set to max distance
isochronous 7 Mar, 2020 @ 11:37am 
isochronous 7 Mar, 2020 @ 11:36am 
I'd also love to be able to turn the sun's glare off. /detail sun helps a tiny bit, but it's still absolutely blinding if you straight up at it. Same goes for the CPH's huge purple "energy pulses" coming down from orbit.
isochronous 7 Mar, 2020 @ 11:34am 
Looks like the "fake" snow doesn't slow you down when walking, so that's even better! One pretty major issue, though - go down to the Toxic/Cold Caverns and it's still just as bright as day with the same fog as the surface. You probably need to add a minimum Y-coordinate below which your mod doesn't have an effect.
isochronous 7 Mar, 2020 @ 11:06am 
Now someone just needs to make a "you don't walk slower on snow" mod and we're set.

Seriously though, this looks gorgeous, and much preferable to the default "vomit of colors" look. Thanks!