Space Engineers

Space Engineers

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Tacitus_CombatEcon
   
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Type: Mod
Mod category: Block, Script, Modpack, NPC, Other
File Size
Posted
Updated
324.159 MB
7 Mar, 2020 @ 7:06pm
4 Apr, 2020 @ 9:51am
16 Change Notes ( view )

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Tacitus_CombatEcon

In 1 collection by e1k3
CombatEcon Modules
3 items
Description
Basis for a combat-based late game progression system i made for my server, Tacitus Reach.

IMPORTANT! In order for encounters to spawn, Tacitus_Encounters is also required. This mod only provides the basic framework and dependencies.


Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016695804


Current features:
- Adds a new uncraftable part, Quantum Components
- Quantum Components grind to scrap, be careful to always have a supply for repairs!
- Makes Quantum Components required to build various advanced technology. Tech available: Nanobot systems, Shields, Androids
- Also adds Mexpex weaponry to the game, which currently does not require Quantum Components
- Adds several encounters of different strengths to the game, which can be looted for Quantum Components
- Disables the Safe Zone Block


Planned features:
- Extremely challenging boss encounters designed for multiple people teaming up
- Planetary encounters
- Improvements on combat behavior and difficulty


Tech Pricing:
- Nanobot BaR/DaF systems: 25 components (large/small)
- Defense Shields Shield Emitters: 150/100/50 components (station/large ship/small)
- NPC Android Crew: 50 components (Combat Mobility, Engineering, Production)


Optional:
Tacitus_Stargates
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2046681462
adds a decluttered version of the stargate mod, integrated with the Quantum system.


Please report any issues you may find!


Thank you to all the helpful people on the KSH and MES discords, in particular Digi, Thraxus and Meridius_IX who answered my stupid questions plenty of times.


The server
IP: 54.36.233.24:27015
Discord: https://discord.gg/DqMdP6P