RimWorld
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Nopower Comms Simplified
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.066 MB
2020年3月10日 23時56分
6月19日 0時07分
12 項目の変更履歴 ( 表示 )

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Nopower Comms Simplified

解説
Communicate with other factions via Bird Post.

"Well technicly you are using animals to power your stuff"

A simplified version of [sd] nopower comms console (no glow crystals).
Since original author stated that they are not doing anymore updates for Rimworld mods, I decided to upload and provide updates for this version of the mod publicly.

- adds 1 message table (comms console)
- adds 1 bird cage (needs food to feed the bird, powers comms console literaly)
- adds 1 trade marker (orbital trade beacon that is fueled by wood)
- adds 1 medieval research project (all buildings in this mod require it as prerequisite)

The code has been reworked. This mod has build-in support for
- VGP Vegetable Garden (bird cage will be able to use silage as fuel);
- Map Wide Orbital Trade Beacon.

There are several different textures for the trademarkers and bird cage. You can switch between them by rotating your buildling.

(To be correct the message table needs 1 power and the bird cage produces one. It is a bit of a workaround. You can totaly abuse but it is your game, so do to your liking. I just wanted a comms console, which fits with low tech/no gun runs)

Original author: sulusdacor
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GitHub version:
https://github.com/Meltup/Nopower-Comms-Simplified
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FAQ
1. Are there any hard incompatibilities?
No, this is a rather simple mod that basically creates a variation of Vanilla's comms console.

2. Can this mod be added/removed from existing games?
Yes, but if you want to remove it from the game then I would recommend to destroy all message tables/bird cages/trade markers, that this mod introduces, before you do that.

3. Why did you remove glow crystals and trade markers that were using them?
Because I found them to overshine orbital trade beacons. Glow crystal trader markers provided lighting and required no power/fuel to upkeep. This version of the mod just adds a simple comms console for simple tribal needs.
人気スレッド 全て表示 (1)
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2024年7月22日 4時17分
russian
tzverg
66 件のコメント
Meltup  [作成者] 6月24日 1時29分 
Interesting. Did they change the orbital trader event trigger? :LIS_poker_face:
Legionnaire 6月21日 3時13分 
orbital traders not showing up.
Meltup  [作成者] 6月19日 0時11分 
Updated mod for Rimworld 1.6

I also looked into the problem of things requiring electricity research... and it does NOT! I was able to start a tribal playthrough, and mod's project was researchable just fine. Therefore, it should be incompatibility with other mods.
Monkey Magic 5月21日 14時49分 
I like the idea behind this mod, but...

https://ibb.co/ybVmchc

lmao

All joking aside, does this mod play nice with No Quests without Comms ?

That aside, IMO the orbital trader capability is a bit off. You are sending pigeons/falcons to space ...
Fishkeeper01 1月1日 11時50分 
Accidentally deleted my previous comment (stupid laggy system -_-) but to restate it: This does seem to demand electricity be researched but doesn't need any to actually use. Which is kind of strange? If you can, I'd suggest reworking the comms system to use the bed-endtable-dresser system if it even can? Maybe roleplay it as the basic message table using passing caravans to deliver messages at their own rate, with the birds used to make deliveries faster? Meh. It works. It's pretty neat. Thanks for the mod haha.
ggfirst 2024年12月21日 10時22分 
:) mery christmas
Meltup  [作成者] 2024年12月21日 10時11分 
@ggfirst
I have not been playing Rimworld in a while. But if I get back into the game, I will look into it! No promises how soon that may be though. I have a lot of things on my plate recently :LIS_poker_face:
ggfirst 2024年12月21日 2時15分 
I tested with only these 2(3) mods active in the mod list.
I think it would be grateful if you make a patch with this and that mod.
ggfirst 2024年12月21日 2時13分 
@Meltup
Could you look into Compat patch with [Research Reinvented] mod along with [Research Reinvented Stepping stones] ?

These two mod basically does make Research stuff in RW more like reality.
And I also use mod called [No quest without comms]
So I tried adding this mod so that I could get quests even though in my early tech stage
without electric comm.

:))))))
Meltup  [作成者] 2024年12月20日 19時16分 
@ggfirst
Nope, it does not require 'Electricity'. There is just one new Medieval research project for it, no prerequisites.