Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Every function is fine in my server, but I could not use harvester from S+ to get what I have stetted in the ini file. I mean, I could get black pearl while I mine the metal with my char, but my harvester couldn't done the same thing, is there anything I need to be aware of?
As for removing resources, no. It was designed to augment harvesting, not totally replace it.
Also, it may very well be that the mod "Island Extension: Resources" is causing the issue, since it customizes the name of Crystal to distribute it across The Island. Issue could be solved the same way using string tagging.
Also, also, can we actually use "Custom Harvesting" to make some vanilla elements never show up on harvesting?
[CustomHarvesting]
Metal=1.0,/Game/Extinction/CoreBlueprints/Resources/PrimalItemResource_ElementDust.PrimalItemResource_ElementDust
This code gives you 1 Element Dust for each 1 Metal you harvest from metal nodes.