Sid Meier's Civilization V

Sid Meier's Civilization V

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Resolution - Interfaith Exchange
   
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2.747 KB
14 Mar, 2020 @ 10:08pm
15 Mar, 2020 @ 6:29pm
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Resolution - Interfaith Exchange

In 2 collections by Lunar Magister
Lunar's civ 5 mods.
30 items
Lunar's World Congress Projects
8 items
Description
This mod adds a new project to the world congress focused on religion. It represents civilizations coming together to exchange their religious beliefs, with those who invest the most being able to present their religion well and thus spread their religion and fervor more.

The Rewards:

Bronze - 4 Faith in the Capital

Silver - 2 Faith from Temples and 8 from the Grand Temple

Gold - 1000% more religious pressure from the capital

It costs 350 per civilization, same as the world games. The resolution is unlocked at printing press. Feedback welcome.
5 Comments
Lunar Magister  [author] 18 Mar, 2020 @ 5:38pm 
@anothernick1996
I tweaked the flavor to make the ai focus more on the project
anothernick1996 18 Mar, 2020 @ 11:19am 
Yeah, I figured the extra belief would be hard to code. I actually tested it out and getting the gold allowed me to dominate the city-states in terms of conversion just with pressure from trade routes. I was playing as Venice though, so that probably helped. I was also playing with religion mods for new beliefs and the like. One of those gave the capital a 100% boost to pressure. I suppose I was just working with pretty much ideal circumstances. I also had a religious victory mod enabled and still couldn't win that way XD. Probably because I have a mod that makes great people and missionaries require open borders. So I think it is good as is now.

Though, come to think of it. I just had the option to update this mod but I don't see any changes? Any idea what that was?
8792879287928792 17 Mar, 2020 @ 12:57pm 
Nice.
Lunar Magister  [author] 15 Mar, 2020 @ 2:29pm 
@anothernick1996
Giving them another reformation belief is something I thought of, but it would be much more difficult to code, as that sort of thing is from policies, and this mod relies on buildings. But the 1000% pressure is only in the capital, and it is Gold, so it should be strong.
anothernick1996 15 Mar, 2020 @ 12:44pm 
Might I suggest making the religious pressure increase last for 30 turns? Seems a bit too strong as is.

Or, as an alternative, give the winning Civ's religion another reformation belief (assuming that's even possible).