Sid Meier's Civilization V

Sid Meier's Civilization V

Resolution - Interfaith Exchange
5 Comments
Lunar Magister  [author] 18 Mar, 2020 @ 5:38pm 
@anothernick1996
I tweaked the flavor to make the ai focus more on the project
anothernick1996 18 Mar, 2020 @ 11:19am 
Yeah, I figured the extra belief would be hard to code. I actually tested it out and getting the gold allowed me to dominate the city-states in terms of conversion just with pressure from trade routes. I was playing as Venice though, so that probably helped. I was also playing with religion mods for new beliefs and the like. One of those gave the capital a 100% boost to pressure. I suppose I was just working with pretty much ideal circumstances. I also had a religious victory mod enabled and still couldn't win that way XD. Probably because I have a mod that makes great people and missionaries require open borders. So I think it is good as is now.

Though, come to think of it. I just had the option to update this mod but I don't see any changes? Any idea what that was?
8792879287928792 17 Mar, 2020 @ 12:57pm 
Nice.
Lunar Magister  [author] 15 Mar, 2020 @ 2:29pm 
@anothernick1996
Giving them another reformation belief is something I thought of, but it would be much more difficult to code, as that sort of thing is from policies, and this mod relies on buildings. But the 1000% pressure is only in the capital, and it is Gold, so it should be strong.
anothernick1996 15 Mar, 2020 @ 12:44pm 
Might I suggest making the religious pressure increase last for 30 turns? Seems a bit too strong as is.

Or, as an alternative, give the winning Civ's religion another reformation belief (assuming that's even possible).