RimWorld

RimWorld

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Raiders Never Die (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
244.435 KB
16 Mar, 2020 @ 7:16am
29 Jun @ 2:14am
9 Change Notes ( view )

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Raiders Never Die (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of schplorgs, sems mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1966580204

For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod.



[dsc.gg]
[github.com]



Raiders by default die more easily than colonists, even when using fists or melee weapons. This mod removes the additional death risk for raiders. Use the mod settings to change it to something in between.

Version History:
V1.0.2
Fixed affecting animals and mechanoids, now does what it says.
Added separate sliders for animals and mechanoids.
V1.0.1
Fixed Harmony Method() bug
V1.0
Initial Release



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: death chance
135 Comments
pgames-food 24 Mar @ 7:41pm 
"Sindobaddo 12 hours ago : @pgames-food may I see your base please?"

ah hi, sure, here you go: (part 1 and part 2) its a bit older but still looks like this today. (i have about 5 maps with much better bases fixed up from real ruins maps i managed to take over, after about 2 lots of 50+ raiders drop podded onto my head but i havent got any screens of those yet. (a mini video showing the bases and maps is still on my todo list) :lunar2019piginablanket:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451585832
+
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451586032
MonsterCock69 24 Mar @ 6:46am 
@pgames-food may I see your base please?
pgames-food 1 Dec, 2024 @ 6:25am 
@hewerine, 0.18? (that beats me) :) im still on v1.2 with my savegame and 500+ mods :)
caroline 1 Dec, 2024 @ 3:58am 
its fine, i wasnt really expecting an actuall 0.18 fork
Mlie  [author] 1 Dec, 2024 @ 2:44am 
@hewerine I have no means of doing that, sorry
caroline 30 Nov, 2024 @ 9:14pm 
this might be a dumb suggestion but could you possibly make a 0.18 version?
parrot 30 Oct, 2024 @ 5:08am 
@Wolf653 im completely fine with my colonists dying, its going to make the game more harder so i have to plan some raids instead of just putting my colonists behind a barricade and just watch.
ItsKairoKay 29 Oct, 2024 @ 8:46pm 
@parrot aight i've been thinking for this for awhile now but what you described with the grenade launcher isn't that just the result of colonist instant kill multiplier? if it damaged a required body part ofc. i assume the intent is you want the death on downed chance to apply to colonists which realistically speaking would just make medical useless with a population of around 15 per say because of population intent.
parrot 29 Oct, 2024 @ 5:19pm 
just for armour to work instead of having a colonist surviving a grenade launcher while wearing a poor human leather duster
parrot 29 Oct, 2024 @ 4:19pm 
is there going to be a opposite of this mod where colonists have the same death risk of a raider?