Cities: Skylines

Cities: Skylines

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Rebalanced Industries Revisited 0.9.3
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1 Jan, 2023 @ 11:45pm
6 Sep, 2024 @ 6:59pm
18 Change Notes ( view )
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Rebalanced Industries Revisited 0.9.3

Description


Overview
    Rebalances Industries DLC, reduce traffic flow, increase cargo loading and more.



New in version 0.9.3
  • Fixed serialization exception issues.



Main Functions:
  • Using new algorithm to increase the load of vehicle in industrial zone and further reduce the traffic flow.
  • Rebalance extracting facility, processing facilities to make the transfer of materials more rational. It is strongly recommended to use the nearest warehouse for transshipment, which is the most efficient.
  • Rebalance the distribution of workers.
  • Rebalance the cost of construction and maintenance.
  • Allow adjust the output rate of industrial buildings to regulate traffic.
  • Warehouses: Warehouse construction costs and maintenance cost for storing grain were cut in half, crops warehouse workers are one-fourth of vanilla, logs, ore, and oil warehouse workers are one-half of vanilla. The premise of balance is that the number of vanilla workers exceeds 10.
  • Processing Facility: Animal Pasture and Cattle Shed cut construction costs and maintenance cost in half, also workers were reduced to 35 percent of vanilla.
  • Extracting Facility: Farming construction and maintenance cost is 25% of vanilla, rebalance the proportion and number of workers



Incompatible Mods:




Known issues:
  • Customize It! and Customize It Extended - Rebalanced Industries Revisited will no longer be detected in these two mods, so the properties of industrial buildings can be adjusted and the properties of industrial buildings will be reset when game reoaded, so please do not attempt to modify the properties of industrial buildings. Based on Customize It Extended's performance and compatibility issues, I'll consider rewrite Customize It Extended with a more efficient working mode later.



Language support:
If you would like to help add your language to this mod, please go to Rebalanced Industries Revisited localize[crowdin.com] and Common localize[crowdin.com]



Discussion and feedback:
[discord.gg]



Source code:
[github.com]



Thank you for your help and support:
Special thanks to Quboid and his Rebalanced Industries mod, Quistar, algernon, macsergey, Chamëleon TBN, all testers who helped test this mod and all translators who have added/improved translations to this mod.
Popular Discussions View All (2)
0
9 Mar @ 1:49am
Could the mod get upgraded?
Dawn Entity
0
26 May, 2023 @ 2:28pm
List of Mod Changes
RICHY3
238 Comments
goannawoman 15 Jul @ 3:44am 
"rebalance the distribution of workers" - does this fix the problem of industry dlc buildings taking up more space, while employing less workers?
patrioticparadox 7 Jul @ 6:58am 
Use Unified UI
Ammar Kun 7 Jul @ 3:57am 
The button been cover by Bulldozer
patrioticparadox 1 Jul @ 6:33pm 
No, it does not. You should NEVER second load. You MUST fully exit the game before loading again. You have issues that are entirely unrelated to this mod. Please, be careful blaming mods for breaking things without understanding what is happening.
Slyguy3129 1 Jul @ 5:48pm 
This mod breaks in game loading.

I have always had an issue where any save game I load, first time round, the roads are visually broken (weird blue highlights at certain heights).

Anyway the only way to resolve the issue, is to quick load the save again once you load the save.

This mod forces that issue to be permanent. I had a longer explanation but it's limited to 1000.
Angelhearth 22 Jun @ 6:09am 
OK, so the game without this mod is a disaster, with this mod it's still a disaster, just not so bad. What is needed is to increase the capacity of the trucks a lot. I do not see any reason a truck should leave a production site and drive to a storage building with scraps.
Angelhearth 22 Jun @ 5:40am 
I disabled this mod and it still overwrites the capacity values when I try to increase them with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1548831935
Angelhearth 22 Jun @ 5:08am 
After using it for a while I found out why I have so much trouble with getting stuff in and out of industrial areas. This mod has a max multiplier of capacity at 2, about 10 times less than I need to get all the damned trucks off my roads. When you run cities with well over half a million citizens there's a lot of traffic, and then you don't need all the trucks driving to and from industrial areas clogging up your roads. Any chance you can make that slider go way, way, way further than 2?
Rhygar71 10 Jun @ 8:55pm 
@Dirty-Deedz Have you seen the Transfer Manager CE mod. I haven't used it yet but it says "Improved Import / Export controls including import restrictions, export vehicle limits and outside connection distance multipliers so one connection or connection type can be preferred over another." You might want to check it out.
patrioticparadox 5 Jun @ 8:37am 
It is
.....?