Stellaris

Stellaris

193 ratings
- Neko Species -
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File Size
Posted
Updated
10.867 MB
17 Mar, 2020 @ 9:02am
3 Jun @ 1:57pm
54 Change Notes ( view )

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- Neko Species -

Description
Neko Species Mod - Supports Stellaris 4.0.0
A Mod for those who wish for Neko's to rule the Galaxy
Special Thanks to magesbe for making a fix to this mod that I could use as a reference to make the mod 3.12 compatible.

Features:
  • Neko Species as either Biological, Machine, or Lithoid species
  • Simplified setup of species, such as names, gender locking, and diplomatic reactions.
  • Retain appearance should you pursue the flesh is weak ascension.
  • Neko robots, allows you to build robotic pops with neko species. Works very well with the Mechanist Origin




Species Selection
  • Neko - Biological
  • Nekorobo - Machine ( Requires Synthetic Dawn Story Pack DLC )
  • Nekonaut - Lithoid ( Requires Lithoid Species Pack DLC )
    Species that require DLC will not be present with DLC disabled.
    Name List
  • Name List containing a wide selection of Japanese first and last names.
  • Ships with Japanese World War 2 names that match vessel class.
  • Hundreds of planet names based off Japanese city names.
    Localisation
    Basic localization of species for ease of use (Simplified Chinese not yet implemented)

    Tags: Anime Neko Cat Girl Species
  • 142 Comments
    Nao  [author] 3 Jun @ 1:41pm 
    I will go with Mammalian. Humans are mammals and there are not really special traits for humans. At least mammals have a few.
    Allein 2 Jun @ 4:05pm 
    nekos would make more sense in the humanoid section
    Majorshepard 1 Jun @ 9:00pm 
    I would say that unless you are making/getting unique portraits for each Species type (as In reptile Neko actually look reptilian or Lithoids Neko actually look like rocks) then I will say don't bother. Stick to Mammalian to make it much easier on yourself, it will also make it clutter things less. If it means Nekos will actually be in the Mammals section with the other alien types I'm all for it.
    程雪烛 30 May @ 6:00am 
    So it's hard to update this mod and we need to wait a few days, right?
    Nao  [author] 27 May @ 8:23pm 
    Working on an update. Issue is now we have "Many" changes to traits, some which are locked to specific portraits, but mostly on species type. So I am trying to figure out how I want to move forward as... it could mean creating several new species of Neko. So we could see 4 to 5 new biological Neko. or I have to replace the species traits, which could cause comparability issues with other mods. Imagine, Neko(Mammalian), Nekonaut(Lithoid), Nekozard(Reptile). and having to do that for many types. That or make my own traits. I was hoping to avoid that.
    Allein 15 May @ 8:24pm 
    dev literally said that was intentional in the comment directly below mine
    Give you up, Let you down 15 May @ 6:17pm 
    Yeah this mod really needs an update. They are now plants instead of any kind of animal...
    Allein 13 May @ 12:57pm 
    @[MEOW]

    Adult woman in anime artstyle: Is this a child?
    Allein 13 May @ 12:53pm 
    10/10 I can give my catgirls the budding trait. I do not want to imagine how that works
    Nao  [author] 15 Dec, 2024 @ 6:08am 
    The new way portrait sets work, allows you to assign a species class to portrait sets.
    For the biological Neko, to allow for compatibility with all additional traits their species class uses plant. Nekonaut uses lithoid and the Nekorobo uses robot. I could create a separate portrait group if there is demand, but generally this allows for Origins, and additional traits to work for the biological group of Nekos