RimWorld

RimWorld

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Rockmen race
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.953 MB
19 Mar, 2020 @ 6:33am
27 Oct, 2022 @ 8:36am
18 Change Notes ( view )

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Rockmen race

In 1 collection by Gouda quiche
Lighter Than Fast Collection
15 items
Description



The Rockmen, as they have been nicknamed by humans, are called so because of their unique skin which according to scientific experiments can be nearly as hard and rugged as solid rock. Additionally, the Rockmen are extremely well conditioned and physically strong to compensate for their thick rock-like skin, giving them an astounding resilience. As a result of their physical attributes, the Rockmen have evolved throughout their race's existence into a warrior race which values personal strength and martial prowess over nearly everything else.

While the Rockmen are generally not an adventurous race, and can only be consistently located within their own territories' borders, the Rockmen are liable to open fire on any ship they encounter that they aren't familiar with. Still, there are always exceptions to the rule, and having Rockmen crew can be very beneficial. Also, from random occurrences, some Rockmen seem to be quite religious.


A robust race
  • Rockmen, slow, lot of hp, fireproof, good miners
Special
  • + 150% Health scale
  • + 110% mining speed
  • + Fireproof, comfy temp over 9000 (frost may bite though)
  • + Natural armor
  • - 85% speed
  • - 150% Hunger rate
  • - 105% psychic sensitivity to depict religious inclination
Race traits
  • Ascetic 10%
  • Tough 10%


Butcher a rock
  • Low leather yield, but its quality makes it worth
  • Decent meat yield
  • 1 chunkstone


  • Start with 3 rockmen
  • A club, a spear, a pila
  • 150x sandstone blocks, around 40 various stone chunks
  • Stonecutting research

Incompabilities
  • Lighter than fast


Special Thanks to Mlie for the 1.3 update.

Links

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[ko-fi.com]
Popular Discussions View All (1)
1
20 Sep, 2021 @ 8:27am
Balance issues
Gouda quiche
43 Comments
shimizu01 21 Sep, 2024 @ 4:58am 
Does it work in 1.5?
Shark Of The Covenant 14 Sep, 2024 @ 9:09am 
god i hope this gets updated
Viren 22 May, 2023 @ 9:01am 
Idk if anyone has asked, but is it possible in the game engine to make it so you use the stone cutter table to 'butcher' them but still get the meat? :o
Mouse 9 Jan, 2023 @ 7:09pm 
My favorite race to start as, thanks for updating.
Freeasabird🕊 21 Nov, 2022 @ 12:33pm 
How does a rock man have leather? like, i get a tiny bit of meat (maybe they have a fleshy organ in there?) they should just give like 8 meat and two or three rock chunks. If it HAS TO have some kind of flesh it shouldn't be Human skin. it should have a unique skin, something akin to Rhino hide, but like the meat it should be like 4 of 5 of this leather. i mean you should mainly get ROCKS from rock men yeah?
Crackmonkey914 13 Nov, 2022 @ 8:05pm 
The thin body xenogene seems to cause the textures to break. This mainly happens when a alien race gets assigned something other than baseliner for the xenotype. Haven't tried any others but if you are having this problem you can edit it in developer mode. Just remove the gene as it does nothing but make you pawn look different. Hope this helps someone.
Gouda quiche  [author] 26 Oct, 2022 @ 9:29pm 
1.4 updated.
Zairya 30 Dec, 2021 @ 12:31pm 
For some reason, each time I save a colony with rockmen race as starting pawns, the save will be named "valiantrockmenXY" with XY being an ascending number. I also can't remember giving my settlement a name but in quests, it still has a very long, sometimes silly, name. Has someone else experienced this before?
Tiscareon 12 Sep, 2021 @ 3:04am 
Thank you for updating this, your race mods are the best there are to me
Hans 5 Sep, 2021 @ 4:52pm 
Update? :)