Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like your rockmen although they're really tough to beat^^
Or you could use a mod called "faction discovery" midgame.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542399915
But I'm not playing with them... they're my tutorial race for the framework...
You can see the code there : https://github.com/goudaQuiche/LTF_Rockmen/blob/master/1.2/Defs/Factions/RockmanFaction.xml
Is there no mod that transform definitions to patch all races to medieval ? Does the techLevel change anything ? If a pawnkind has a minigun in its definition, how does that interfere with its faction techLevel ?
Faction discovery is obsolete. Vanilla Expanded Framework took the code.
I cannot see this race in my medieval playthrough, is this race considered industrial?
+110% (220%)
or
110%?
I lowered the leather outcome per rockman and added a Sandstone chunk in the butcher products for good measure. I hope your cannibal people wont be too sad and rockmen will keep on being on the menu.
Thank you, sir! My people-eaters thank you!
I updated statistics for both rockmen and crystals leathers. Please tell me if you still think it's OP. Thanks for your feedback.
I rely on the Faster than light balance, and since the game is a masterpiece, I feel it's a solid base and nothing more than what it says is needed.
I still wonder if the rockmen bodyscale of 1.5 does not make them a too easy target to shoot at. Since FTL and Rimworld have quite different mechanics and gameplay, copy pasting the statistics may still not work.
Your races are interesting, and balanced.
Do you feel they should be more resistant in the cold ? Ice formation breaks stones. I feel removing the need for adapted apparels removes a part of the game. They already have a lot of hp and a resistant skin. Why would they need apparels if not for winter ? I will check the numbers, i cant remember them right now. I also reuploaded the mantis and the zoltan race as standalones. I added many backstories and Zoltans have a true power supplying ability. Thanks for the feedback and support
It's a great translation from the FTL to Rimworld, can't wait to play with it!