Space Engineers

Space Engineers

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V.M.E Light Armoured Reconnaissance Vehicle
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Type: Blueprint
File Size
Posted
Updated
1.593 MB
21 Mar, 2020 @ 11:43am
6 Nov, 2021 @ 3:22pm
4 Change Notes ( view )

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V.M.E Light Armoured Reconnaissance Vehicle

In 2 collections by Taidyr
Valkyrja - Maintenance & Engineering
59 items
VME Ground Vehicles
16 items
Description
The Valkyrja M&E G.MS-LARV-1 Light Armoured Reconnaissance Vehicle is a one-seated 4x4 military scout rover, designed for short-range patrols and observation-tasks. It is armed with a single 25mm gatling turret, providing the vehicle with basic point-defense and limited capabilities for direct-fire support.

This item is survival-ready! It is fully conveyed, thruster-damage compatible and uses no mods or subgrids.


Attention: This vehicle is not intended to be docked at a base and has to be fueled by hand. So yes, I'm aware that the connector-placement is not suited for that purpose.

Even though the vehicle remains controlable on high speed, I strongly recommend not operating it above 50 m/s in a survival-game. Use the provided hydrogen-booster with caution!



Datasheet
Blocks: 217
Non-armor blocks: 100
PCU: 2,670
Triangles: 394,718
Grid mass: 25,718 kg


Controls

Ran out of power? Activate Jumpstart-Batteries on Toolbar 4, to reinitiate fuel-production through the generator. Make sure, you have ice ready!


Toolbar 1
1 - Cockpit: Handbrake on/off
2 - blank
3 - Group: Hydrogen Boost Thrusters - Toggle on/off
4 - Group: Rear Wheels - Steering on/off - deactivate at high speed to increase stability
5 - Group: Parachutes open/close
6 - Group: Gyroscopes - Override on/off - activate if vehicle flipped over
7 - Group: Hydrogen Engines - Toggle on/off
8 - Group: Hydrogen Tanks - Stockpile on/off
9 - Group: Batteries - Recharge on/off

Toolbar 2
1 - Gatling Turret - Toggle on/off
2 - Gatling Turret - Control
3 - blank
4 - O2/H2-Generator - Toggle on/off
5 - Connector left - Switch lock
6 - Connector right - Switch lock
7 - Ore Detector - Toggle on/off
8 - Antenna - Toggle on/off
9 - Group: Lights - Toggle on/off

Toolbar 3
Wheel adjustments


Specifications
The LARV-1 is four-wheeled with an AWD system that is calibrated to handle difficult terrain. Under optimized conditions, the car is safe to reach a top-speed up to 240 km/h, but has to be handled with care, since the high ground-clearance results in a raised center of mass. Wheel-settings can be adjusted from the vehicles cockpit to further adapt it to the area of operation.
Additionally the LARV-1 is equipped with two hydrogen-boosters, that are connected directly to the fuel-system. The boosters provide severe acceleration and can push the vehicle upwards steep hills, but should be used with caution since fuel is limited.

The vehicle is driven by two four-zylinder hydrogen-engines and comes with a ten-pack battery-system to store additional power. Two Jumpstart-batteries remain on standby, in case the vehicle shuts down automaticly when power runs out. An integrated o2/h2-generator enables the vehicle to produce its own fuel if required. Additional four small hydrogen tanks extend the fuel capacities up to a maximum of 60.000L.

Primary mission equipment is an antenna and an ore detector, allowing the vehicle to broadcast signals, ore-deposits and other points of interest directly towards other friendly units and its FOB. The integrated camera of the topside turret provides the vehicle-operator with a 360° zoomable overview.

Armament-wise the LARV-1 carries a single 25mm-gatling-turret on top of the vehicle, serving as point defense and direct-fire support. The cockpit-area was reinforced with a layer of heavier armor, but will not make this vehicle suitable for close combat scenarios.

Two connectors serve both as direct access to the vehicles internal components and as hardpoints to dock various equipment to. The LARV can carry a variaty of modules to extend its operational range or even to set up a whole new FOB.


Credits
Items in Screenshots
Example of usage: Helios C-30 Flash by Major Jon

Visual Mods & Skyboxes for Screenshots
Milky Way Skybox (insane resolution) by Darth Biomech

Edge Be Gone! (Cleaner Armor No Edges) by Whiplash141

Screen Gunk Be Gone! by Whiplash141

Varia
Logos were converted to LCD-Panels with Whips Image Converter[github.com]
63 Comments
Stratus 26 Dec, 2024 @ 1:03pm 
612!! WOW
Soberpete 5 Nov, 2024 @ 3:53am 
Love this thing. It can be so much fun.
Nikolai the skinwalker slayer 1 Oct, 2024 @ 8:49pm 
Wait a minute, you are the designer of silica...aren't you...
Deathbringer6959 19 Oct, 2023 @ 6:09pm 
i hope you dont mind if i use this on a survival series im doing, i cant for the life of me design small grids worth a crap, the connectore wont be an issue with our rover base but ill keep the refueiling in mind
RockTheMoose 23 Dec, 2021 @ 9:20pm 
This is an absolute work of art. Thank you for building and uploading this beast.
kev 1 Oct, 2021 @ 8:43pm 
I can make it fly using the boost!
Spaztron 29 Nov, 2020 @ 10:33pm 
This is the most kick ass rover I have ever used in this game. Thank you for building it
Severe D Pression 22 Aug, 2020 @ 3:54am 
@Taidyr I totally agree with you!
The vehicle is very well made and has a TON of possibilities.
Parachutes, hydrogen thrusters and gyros help a lot!

Personally, I just feel that the settings are giving me a un-realistic feeling when turning.
That's my own personal preference, I like rovers that steer with their turning wheels and only use gyros for better stability or boost.

I've played enough with the suspensions parameters to set those up to my liking without DAS. However, you have to adjust those parameters when the ground is changing (when driving on ice vs stone - when your cargo is full vs empty - when going up a very steep hill vs flat terrain).

So althought I agree with you, this vehicle is very user friendly, especially for new players.
It is welded and go on all situations (survival, creativity, x10 or x2 inventory)!
At the end of the day, personally, if players don't want to touch parameters and have a more realistic feeling I still advise the DAS script :)
Taidyr  [author] 19 Aug, 2020 @ 1:32am 
Additionally, the Gyros not only assist in steering, but enable the driver to move the entire front-section of the vehicle to a certain degree. Not only does this allow you to perform cool tricks like wheelies and skids. It also makes it way easier to free the vehicle when getting stuck in a trench or maintain control if the wheels loose contact to the ground. Gyro-Steering is not just a helpful assist, but a crucial part of this rovers concept. :)

I encourge everybody who wants the LARV to perform more dynamic, to play around with the wheel-settings. I've set it up to be as user-friendly as possible, but if you have a good level of experience with ground vehicles, there's a lot you can do to push the cars limits before turning to scripts.
However, of course scripts are fine too. I've played around with DAS a lot and it is definitely an awesome tool. But personally I would not use it on this vehicle.
Taidyr  [author] 19 Aug, 2020 @ 1:30am 
@Alias: Thanks for the feedback! The weak steering-angle was actually set up this way on purpose. On mulitiple occasions during testing, the vehicle flipped over or dig into the ground and crashed when turning at high speed. This was mostly due to the high center of gravity. The LARV is an off-roader after all. Sure, a trained driver can expect this behavior and operate the car with reasonable caution. But I also wanted Rookie-Players be able to have fun with it. So I've reduced the friction on the front wheels. This made the car more forgiving in corners, but also added a significant amount of understeer. However, mouse-steering with the gyro counters this quite well and allows for sharper angles and more precise movement without crashing at higher speed.