RimWorld

RimWorld

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[XND] Stuffed Flaks (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
264.551 KB
21 Mar, 2020 @ 12:53pm
11 Jun @ 3:06pm
8 Change Notes ( view )

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[XND] Stuffed Flaks (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of XeoNovaDans mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133818670

- Added support for Midworld Expanded: Flak Armor



[dsc.gg]
[github.com]



Compatibility
This mod will be redundant if you have Combat Extended active since this mod does basically the same thing to materials and armor vests as that does, albeit with a different spin on balance.

Not save-friendly; a new game has to be started for this to function properly, or alternatively save editing if adding this to an existing save.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
Stuffed Flaks is a very simple mod that allows you to make Flak Vests, Flak Pants and Flak Jackets out of any 'Metallic' material in the game, whether it be vanilla or modded. Flak equipment will retain their old insulation ratings, but their base armor ratings have been replaced with the 'Material Effectiveness Multiplier' system.

Stuffed Flaks are currently balanced as follows:
  • Flak Vest - 1x material effectiveness multiplier
  • Flak Pants - 0.4x material effectiveness multiplier
  • Flak Jacket - 0.6x material effectiveness multiplier

As for how these changes are reflected in actual gameplay, this is how the resistance stats (Sharp / Blunt / Heat) for each piece of flak equipment equipment compares to vanilla per material:

Material
Vest
Pants
Jacket
Vanilla
100 / 36 / 27
40 / 8 / 10
40 / 8 / 10
Steel
90 / 45 / 72
36 / 18 / 29
54 / 27 / 43
Plasteel
126 / 63 / 108
50 / 25 / 43
76 / 38 / 65
Uranium
108 / 54 / 90
43 / 22 / 36
65 / 32 / 54
Silver
72 / 36 / 36
29 / 14 / 14
43 / 22 / 22
Gold
72 / 36 / 36
29 / 14 / 14
43 / 22 / 22

Credits
Marnador for the RimWorld-style font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: armour
27 Comments
thepixel 17 Jun @ 5:34am 
seems to be occurring when i get a quest, not even one that has flak related items as a reward, maybe its trying to pull them from a broken list on the old save? it doesnt seem to happen on a new save
Mlie  [author] 17 Jun @ 4:27am 
@thepixel Existing apparel do not have any stuff, so adding it to a save might throw such errors
thepixel 17 Jun @ 4:17am 
seems to throw a bunch of errors in 1.6, "Cannot get AdjustedCostList for Apparel_FlakPants with null Stuff." started showing up once i added this mod, also applies to the flak vest but unsure about the jacket
Mlie  [author] 23 Nov, 2023 @ 12:11pm 
@Killer Tamashi Should be added now
Mlie  [author] 23 Nov, 2023 @ 9:42am 
@Killer Tamashi Can you link to that mod?
Killer Tamashi 23 Nov, 2023 @ 9:09am 
Is it possible to add a patch for: Midworld Expanded: Flak Armor?
So their flak stuff can be stuffed too
Dr Jimothy 20 Jan, 2023 @ 2:14pm 
Ah, thankyou very much!
Mlie  [author] 20 Jan, 2023 @ 9:48am 
@De Jimothy Try the Mid-save Saver mod
Dr Jimothy 20 Jan, 2023 @ 9:21am 
Could this mod become save compatible if the stuffed flak gear was classed as separate from the vanilla stuff? It'd mean there being two "make flak pants" etc options in work benches but that might be solvable with putting a "stuffed" in the names of the tasks.