RimWorld

RimWorld

[XND] Stuffed Flaks (Continued)
27 Comments
thepixel 17 Jun @ 5:34am 
seems to be occurring when i get a quest, not even one that has flak related items as a reward, maybe its trying to pull them from a broken list on the old save? it doesnt seem to happen on a new save
Mlie  [author] 17 Jun @ 4:27am 
@thepixel Existing apparel do not have any stuff, so adding it to a save might throw such errors
thepixel 17 Jun @ 4:17am 
seems to throw a bunch of errors in 1.6, "Cannot get AdjustedCostList for Apparel_FlakPants with null Stuff." started showing up once i added this mod, also applies to the flak vest but unsure about the jacket
Mlie  [author] 23 Nov, 2023 @ 12:11pm 
@Killer Tamashi Should be added now
Mlie  [author] 23 Nov, 2023 @ 9:42am 
@Killer Tamashi Can you link to that mod?
Killer Tamashi 23 Nov, 2023 @ 9:09am 
Is it possible to add a patch for: Midworld Expanded: Flak Armor?
So their flak stuff can be stuffed too
Dr Jimothy 20 Jan, 2023 @ 2:14pm 
Ah, thankyou very much!
Mlie  [author] 20 Jan, 2023 @ 9:48am 
@De Jimothy Try the Mid-save Saver mod
Dr Jimothy 20 Jan, 2023 @ 9:21am 
Could this mod become save compatible if the stuffed flak gear was classed as separate from the vanilla stuff? It'd mean there being two "make flak pants" etc options in work benches but that might be solvable with putting a "stuffed" in the names of the tasks.
}EC{Menoske 3 Aug, 2021 @ 7:30pm 
@XplosiveAsh, Had a similar issue with Vanilla Stuffed Armors...In that case, if you were trying to edit a scenario that started with stuffed materials, it caused issues. The workaround there would be to create your own scenario or to edit a different one and add the stuffable version of the equipment to that scenario. Not sure if it will work here, but its worth a shot.
XplosiveAsh 11 Jul, 2021 @ 10:46am 
Hey Mile,

I've found a very unusual conflict. The game just becomes completely unplayable when you combine this mod with Save our ship 2. In particular: whenever you attempt to toggle edit mode, two lines of code are spammed and the HUD becomes unusable (reversible)

Here's the github of the debug log: https://gist.github.com/HugsLibRecordKeeper/a4c9873469cc93255b0a598d5a8f8d89

The start of the conflig up to line 3903 is just attempting to launch the game after unloading a large portion of mods to test on its own, and scenario's with modded items included.

However, past line 3938 up until 4499 is when the issues occur between the two mods.

I realise that you likely will not be able to do much about this, on top of the fact that 1.3 is edging ever closer you will be more likely to be attempting to update the continued mods asap, so I will give you the time you need.
Azuwi 7 Jan, 2021 @ 10:45am 
Sure thing! :)
Mlie  [author] 6 Jan, 2021 @ 9:58pm 
@Rayden☆✪ Would you mind requesting on the discord or in the comment section of the linked collection? My moderators handles most requests, I just update stuff :)
Azuwi 6 Jan, 2021 @ 5:09pm 
Mlie  [author] 28 Jun, 2020 @ 6:15am 
@silesianhighlander No idea, never used that mod
silesianhighlander 28 Jun, 2020 @ 5:53am 
Does this work with the Flak Duster mod?
ellisonb 17 Apr, 2020 @ 1:21pm 
Didn't test it on its own yet. I'm sure it is a mod conflict as I've used the original mod and the error never occurred.
Mlie  [author] 17 Apr, 2020 @ 11:05am 
@ellisonb I cannot reproduce this at all. Can you test it with only this mod loaded? To see if it is a mod-conflict?
ellisonb 17 Apr, 2020 @ 10:04am 
It does not trigger on visiting caravans/pawns or orbital traders..
ellisonb 17 Apr, 2020 @ 10:03am 
It happens for every quest.. Rescues, item stash, host animals or pawns for royals etc..
Mlie  [author] 16 Apr, 2020 @ 11:28pm 
@ellisonb I think the quest assumes there is just normal flaks and does not specify material. Do you remember what the quest was called?
ellisonb 16 Apr, 2020 @ 4:47pm 
Get the below plus alot more whenever I get quest.. Just have to click past it. Thanks for continuing this one..
ellisonb 16 Apr, 2020 @ 4:47pm 
Cannot get AdjustedCostList for Apparel_FlakJacket with null Stuff.
Verse.Log:Error(String, Boolean)
RimWorld.CostListCalculator:CostListAdjusted(BuildableDef, ThingDef, Boolean)
RimWorld.CostListCalculator:CostListAdjusted(Thing)
RimWorld.PlayerItemAccessibilityUtility:CacheAccessibleThings(Int32)
RimWorld.PlayerItemAccessibilityUtility:Accessible(ThingDef, Int32, Map)
RimWorld.PlayerItemAccessibilityUtility:PossiblyAccessible(ThingDef, Int32, Map)
RimWorld.QuestGen.<>c__DisplayClass4_0:<TryFindRandomRequestedThingDef>b__0(ThingDef)
RimWorld.QuestGen.<>c__DisplayClass4_0:<TryFindRandomRequestedThingDef>b__1(ThingDef)
System.Linq.WhereListIterator`1:ToList()
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.GenCollection:TryRandomElement(IEnumerable`1, ThingDef&)
RimWorld.QuestGen.QuestNode_TradeRequest_GetRequestedThing:TryFindRandomRequestedThingDef(Map, ThingDef&, Int32&)
RimWorld.QuestGen.QuestNode_TradeRequest_GetRequestedThing:TestRunInt(Slate)
Gryphonheart 21 Mar, 2020 @ 11:28pm 
Hun... I didn't even know this existed. I've been using the one for fabrics used in the flak recipes... but this looks more balanced. Thanks
StoicLemming 21 Mar, 2020 @ 4:09pm 
You are a legend! I thought this one was truly done for.
Putti I 21 Mar, 2020 @ 2:30pm 
Sweet ^^ Thx for updating this :)