RimWorld

RimWorld

50 ratings
Tangle Weed (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
966.901 KB
22 Mar, 2020 @ 2:28pm
21 Jun @ 11:25am
8 Change Notes ( view )

Subscribe to download
Tangle Weed (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Arcane_Chills mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=932535937



[dsc.gg]
[github.com]



This mod adds a new plant called "Tangleweed vine" which is very difficult to walk through. It takes longer to grow than food crops, but not quite as long as trees.

The idea is to use it defensively, to either:

+ Plant it next to your buildings to deter enemies from getting too close.

+ Plant it so that it creates a maze for your enemies to approach your colony through.

Feedback is welcome!!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: plant, defense
11 Comments
MercuryDoll 12 May @ 9:39pm 
Okay while not a proper error report, i think i got a clue after blindly adding CAI5000, which i found had a nifty debugging tool. it seems raiders are *way* too preoccupied with destroying tangleweed, even if none are present on the map.or maybe the lack of it on the map caused the bug? either way the "desotrytangleweed" job seems to be extremely high priority for them and they'll run around searching for it like headless chicken until something traps them in melee combat instead.
Mlie  [author] 16 May, 2022 @ 12:19pm 
@AerosAtar I see, should be fixed now
AerosAtar 15 May, 2022 @ 6:09pm 
@Mlie
Can you please remove the <linkType> node from the <graphicData> section of the ThingDef in the Plants_Cultivated_Hostile xml?

It isn't needed, since there is only one texture (there is no Atlas), and it can cause compatibility issues (one confirmed with Terraform Rimworld, and removing the node fixed it).

:lunar2019wavingpig:
AlexJones1776 18 Jul, 2021 @ 2:39am 
Sorry, I never noticed a error report & they'd just stand there.
It was a trial & error game.
Mlie  [author] 16 Jul, 2021 @ 9:53am 
Would help alot if anyone would follow the instructions under Reporting issues described above
AlexJones1776 16 Jul, 2021 @ 8:00am 
Can confirm, a lot of restarting trying to find what was halting raids & it turns out to be this.
Kosmoski 2 Mar, 2021 @ 11:29pm 
@Dave i have this problem too
Dave 24 Dec, 2020 @ 2:14pm 
Hi, thanks for this mod. I used it a while back and it was great but I've narrowed it down and this mod causes any raids to not attempt to attack through walls or doors which breaks the game for me. No doubt it is through a conflict with another mod but thought I'd post in case someone else spends 'forever' trying to work out which mod out of far too many is causing it.
Luetin 15 May, 2020 @ 12:53pm 
Stellar work !
Rommels 24 Mar, 2020 @ 5:24am 
feels like bloons