RimWorld

RimWorld

Tangle Weed (Continued)
11 Comments
MercuryDoll 12 May @ 9:39pm 
Okay while not a proper error report, i think i got a clue after blindly adding CAI5000, which i found had a nifty debugging tool. it seems raiders are *way* too preoccupied with destroying tangleweed, even if none are present on the map.or maybe the lack of it on the map caused the bug? either way the "desotrytangleweed" job seems to be extremely high priority for them and they'll run around searching for it like headless chicken until something traps them in melee combat instead.
Mlie  [author] 16 May, 2022 @ 12:19pm 
@AerosAtar I see, should be fixed now
AerosAtar 15 May, 2022 @ 6:09pm 
@Mlie
Can you please remove the <linkType> node from the <graphicData> section of the ThingDef in the Plants_Cultivated_Hostile xml?

It isn't needed, since there is only one texture (there is no Atlas), and it can cause compatibility issues (one confirmed with Terraform Rimworld, and removing the node fixed it).

:lunar2019wavingpig:
AlexJones1776 18 Jul, 2021 @ 2:39am 
Sorry, I never noticed a error report & they'd just stand there.
It was a trial & error game.
Mlie  [author] 16 Jul, 2021 @ 9:53am 
Would help alot if anyone would follow the instructions under Reporting issues described above
AlexJones1776 16 Jul, 2021 @ 8:00am 
Can confirm, a lot of restarting trying to find what was halting raids & it turns out to be this.
Kosmoski 2 Mar, 2021 @ 11:29pm 
@Dave i have this problem too
Dave 24 Dec, 2020 @ 2:14pm 
Hi, thanks for this mod. I used it a while back and it was great but I've narrowed it down and this mod causes any raids to not attempt to attack through walls or doors which breaks the game for me. No doubt it is through a conflict with another mod but thought I'd post in case someone else spends 'forever' trying to work out which mod out of far too many is causing it.
Luetin 15 May, 2020 @ 12:53pm 
Stellar work !
Rommels 24 Mar, 2020 @ 5:24am 
feels like bloons
Hydromancerx 22 Mar, 2020 @ 8:31pm 
Thank you!