Stellaris

Stellaris

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Juggernaut Revamp
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23 Mar, 2020 @ 12:08am
4 Jun @ 2:56pm
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Juggernaut Revamp

Description
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The Juggernaut feels... not like a Juggernaut. Something that doesn't quite match up to power expectations. Aiming to fix that, I've done the following:

-Added 2 sections to it, with a similar total slot count to the middle one.

-Added variations to the sections, including:
-Titanic slots for those of you with Apocalypse. They are unlocked by Titans tech.
-Sections with large weapons instead of strikecraft.

-Changed the empire limit. You can build unlimited, with 1 per 1000 naval cap.
-Increased shipyards from 2 to 4

The standard section is the vanilla one, and the standard wing sections are similar in slot distribution.

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137 Comments
James Fire  [author] 12 May @ 1:11pm 
Yeah that's fine
Zenchi.Senkusha 9 May @ 8:31am 
Do you mind if I merge this into another mod but require this one? I've already done it but thought I might share with the public my combo mod which also has Titan and Dreadnought Vanilla+ fixes.
Thorveim 19 Feb @ 5:57am 
ran more tests with ONLY the perdition beams equipped.. and seems the DO fire them after all, but only once and then its the wild goose chase. My guess is these dont count as turretted (like for titans) so the reason they werent firing may just have been that the jugg was too busy running away to face things... in other words, my bad I suppose
James Fire  [author] 18 Feb @ 3:31pm 
Visually, or do they not do damage either?
Thorveim 9 Feb @ 11:49am 
seems i have a isue with this mod! if I give the juggernaut perdition beams, they never seem to fire
Roland 7 Jan @ 8:05am 
Yeah Juggernaut should be a ship that can be captained about....Thanks Nice Mod BTW.
James Fire  [author] 2 Dec, 2024 @ 11:36am 
That's probably hardcoded because of how the juggernaut works under the hood. So Paradox would need to do it.
Undercover 30 Nov, 2024 @ 6:27pm 
Would it theoretically be possible to enable a Commander for the juggernaut?
it is always bugging me that the supposetly mightiest ship in the fleet doesnt have an Admiral commanding it
James Fire  [author] 7 Jun, 2024 @ 4:38am 
Fixed
Willem 7 Jun, 2024 @ 4:32am 
@James Fire Titans do not, Paradox Titans (The Fallen Empire Titans you can get from Cosmogenesis) Do since the last update which made the Battlecruisers use the Titan Reactor instead of the Battleship Reactor and the Paradox Titans use the Juggernaut Reactor instead of the Titan Reactor.

https://stellaris.paradoxwikis.com/Core_components#Reactor

It says Juggernaut/Star-Eater/Paradox Titan.