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it is always bugging me that the supposetly mightiest ship in the fleet doesnt have an Admiral commanding it
https://stellaris.paradoxwikis.com/Core_components#Reactor
It says Juggernaut/Star-Eater/Paradox Titan.
Looks like component between sensors and titan aura is missing
you mean like this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810745142
Now if I could just find a mod that mods the Colossus into being able to take part in a battle and defend itself.
Disengagement is just a yes or no. It doesn't modify the ship, beyond doing damage to it. If mods can change what disengagement does, you should look at whatever mod you have that does that. If they can't, then it's a PDX bug.
@Blanket Normal Jugg, War Jugg, both? I can't replicate with either.
Softer Hyperlanes
Light Borders
!MicroMod - Galaxy Is Flat
Planetary Diversity
Planetary Diversity - Unique Worlds
Planetary Diversity - More Arcologies
Planetary Diversity - Exotic Worlds
Planetary Diversity - Reworked Habitability
Planetary Diversity - Shroud Worlds
Guilli's Planet Modifiers and Features
Juggernaut Revamp
UI Overhaul Dynamic
Dark UI
UI Overhaul Dynamic + Planetary Diversity
UI Overhaul Dynamic - Dark UI
[{LINK REMOVED}url=https://drive.google.com/file/d/1LWIJYNMxYzm9DEtJbCXhFhodpTZUF6rq/view?usp=sharing
]Juggernaut T slot[/url]
[{LINK REMOVED}url=https://drive.google.com/file/d/15aKBxPrwE46B-qMeCcheJaJRf2DSSTo_/view?usp=sharing
]Titan T slot[/url]
Can't replicate. Do you have Titans?
Fixed
I swear the game does not like Juggernauts having more than a single section, as I've never encountered the bug with any other ship.
When I originally updated it, I followed what the math was then. I appear to have not understood how it works.
I'll update soon.
I had 55 available with around 1400.
I looked at the code, and I can see why.
The variable Max is set to 9999, which is the total fleet limit. This basically means that as your fleet limit goes up by the fleet amount required for a jug, the jug limit will also go up.
The description suggests 1 per 1000, to achieve this you'd want a jug limit of 10.
Since the fleet size of a jug takes 32, you'd need Max to be set to 320 for a maximum of 10 jugs at fleet limit 9999.
Should also set naval_cap_fraction = 0.1 instead of 1.
Can it at least be a some textures (preferably the one that AI ship set already has for the normal juggernaut) because right now the game crashes if you try to use the AI set at all.