Stellaris

Stellaris

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Void Dwellers Rebalance
   
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25 Mar, 2020 @ 3:26pm
29 Apr, 2020 @ 2:28pm
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Void Dwellers Rebalance

Description
DO NOT USE IN 2.7, IT IS NOT UPDATED FOR, NOR NEEDED ANYMORE WITH THE CURRENT CHANGES TO HABITATS

Changes some of the bonuses you'd normally get on planets to habitats for empires with the Void Dwellers origin, to make it feel less like you're getting useless traditions and technologies when playing with this origin.


Changes to all empires:

Habitats can be built over moons, modifiers for mineral production on uninhabitable planets affect habitats built over them too (Carbon World, Asteroid Belt and Mineral Poor). (Not working right now)

Changes to Void Dwellers only:

Expansion traditions finisher unlocks 2 building slots on all colonies instead of +1 district on planets.
Prosperity traditions bonuses to City districts affect Habitation districts instead.
Can build Luxury Residences (and its upgrade) on habitats.
Habitation districts get the technology housing bonuses of City districts instead.

Uses ideas from SeekingEtermity's thread in the Paradox forums and code from their original Void Refuge mod (now outdated):

https://forum.paradoxplaza.com/forum/index.php?threads/habitat-start-f-k-planets.1249880/
15 Comments
-=Maure=-  [author] 29 Apr, 2020 @ 2:57pm 
Thank you for the report! :steamhappy:
Ragnarok 29 Apr, 2020 @ 2:42pm 
Not the worst bug I've ever encountered: at least this one didn't cause a Xenophobic Fallen Empire to Awaken in 2220 right next to me :)
-=Maure=-  [author] 29 Apr, 2020 @ 2:34pm 
Sorry, it is fixed now.
Ragnarok 29 Apr, 2020 @ 2:08pm 
*checks*
So this mod is adding Communal Housing? I think it's broken: I don't have Shared Burdens and there's this weird little thing at the bottom of the build list that is called {, costs 320 minerals for 3 housing and 6 amenities, and has a build time of 0.
-=Maure=-  [author] 18 Apr, 2020 @ 6:40am 
Yes, thanks for reminding me, I'll update now.
Process13 18 Apr, 2020 @ 6:33am 
While testing this mod and looking through it's code, I noticed that "tr_prosperity_public_works_desc:" and "tr_prosperity_interstellar_franchising_desc:" where both missing an ! after §YHabitation Districts§ leading to the tool tip reading "...get this bonus on Habitation Districtsinstead.".

On another note, currently this mod only enables the luxury residence and its upgrade on habitats. May I suggest also adding Communal housing and its upgrade as well considering that an empire that has the "Shared Burdens" civic can't build luxury residences.
-=Maure=-  [author] 1 Apr, 2020 @ 1:56pm 
Well, that's gonna cause problems guaranteed because probably many of the same files are modified.
rolfey1328 1 Apr, 2020 @ 1:54pm 
Sorry, wrong mod. I'm using a few habitat mods together
-=Maure=-  [author] 1 Apr, 2020 @ 11:02am 
Sorry, can you please clarify a bit? This mods doesn't add any Civics, do you mean something else?
rolfey1328 1 Apr, 2020 @ 4:49am 
Hi seem to have come across a bug - I reloaded the game and the extra civic as well as all bonuses associated with the mod stopped working - completely screwed my empire. Was working fine before, I'm not sure what happened