Stellaris

Stellaris

Void Dwellers Rebalance
15 Comments
-=Maure=-  [author] 29 Apr, 2020 @ 2:57pm 
Thank you for the report! :steamhappy:
Ragnarok 29 Apr, 2020 @ 2:42pm 
Not the worst bug I've ever encountered: at least this one didn't cause a Xenophobic Fallen Empire to Awaken in 2220 right next to me :)
-=Maure=-  [author] 29 Apr, 2020 @ 2:34pm 
Sorry, it is fixed now.
Ragnarok 29 Apr, 2020 @ 2:08pm 
*checks*
So this mod is adding Communal Housing? I think it's broken: I don't have Shared Burdens and there's this weird little thing at the bottom of the build list that is called {, costs 320 minerals for 3 housing and 6 amenities, and has a build time of 0.
-=Maure=-  [author] 18 Apr, 2020 @ 6:40am 
Yes, thanks for reminding me, I'll update now.
Process13 18 Apr, 2020 @ 6:33am 
While testing this mod and looking through it's code, I noticed that "tr_prosperity_public_works_desc:" and "tr_prosperity_interstellar_franchising_desc:" where both missing an ! after §YHabitation Districts§ leading to the tool tip reading "...get this bonus on Habitation Districtsinstead.".

On another note, currently this mod only enables the luxury residence and its upgrade on habitats. May I suggest also adding Communal housing and its upgrade as well considering that an empire that has the "Shared Burdens" civic can't build luxury residences.
-=Maure=-  [author] 1 Apr, 2020 @ 1:56pm 
Well, that's gonna cause problems guaranteed because probably many of the same files are modified.
rolfey1328 1 Apr, 2020 @ 1:54pm 
Sorry, wrong mod. I'm using a few habitat mods together
-=Maure=-  [author] 1 Apr, 2020 @ 11:02am 
Sorry, can you please clarify a bit? This mods doesn't add any Civics, do you mean something else?
rolfey1328 1 Apr, 2020 @ 4:49am 
Hi seem to have come across a bug - I reloaded the game and the extra civic as well as all bonuses associated with the mod stopped working - completely screwed my empire. Was working fine before, I'm not sure what happened
Uthred 27 Mar, 2020 @ 5:53am 
Yeah the added housing is great
-=Maure=-  [author] 26 Mar, 2020 @ 11:46am 
Ok, I'll think about it. I consider habitats to be basically like very small planets, so having them full of pops should be hard, but maybe the housing buildings should be available for everyone, there's no real reason why if you go through the trouble of building something so big in space it should have dedicated residential space.

The other issue with changing the perk only for void dwellers is that it would need a lot more code, creating a new modifier, and events for when the habitats changes hands (which I already have from the mod I based this on), but maybe chaning it for everyone would be better.
Peter34 26 Mar, 2020 @ 2:54am 
True, except it's my impression that there are only 5 Techs that give +5% Habitability, so with Habitats starting at 70% you can Tech it up to 95%. But yes, you're basically right.

However, when I've played around with Habitats in 2.2, 2.3 and 2.5, I consistently find myself starved for Housing, and building new ones is fiendishly expensive at 3000 Alloys and 200 Influence, relative to Terraforming planets. That's why I'm so keen on more Housing bonusees for Void Dwellers. Or really, for Habitats in general regardless of Origin...
-=Maure=-  [author] 26 Mar, 2020 @ 1:12am 
I thought about it, but decided to leave it as it is for now because: the habitability is also useful for other species (if you get them from migration, etc.), the perk's main bonus is the districts, and because other empires get up to 100% habitability on habitats anyway with technology, so they also have no use for the +20% habitability eventually.

I might change it, but I think with the current changes in the mod more housing is too similar to the other bonuses, so probably something else.
Peter34 26 Mar, 2020 @ 12:06am 
This sounds like a nice mod, but I think the Voidborne Ascension Perk needs a little buff too, as Void Dweller Origin empires don't benefit from the +20% Habitability bonus. How about having it add +5 or +8 Housing? Or -5% Housing Need for POPs?