Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Wind turbine
   
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Building
Buildings (by category): Industrial facility
File Size
Posted
Updated
1.965 MB
30 Mar, 2020 @ 4:13pm
21 Sep, 2020 @ 6:54pm
11 Change Notes ( view )

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Wind turbine

Description
Wind Turbines!
Generate small amounts of power with the energy of the wind;
Now with a medium on-shore unit for 1995+.

UPDATE:
Added Medium Wind Turbine; tweaked values again.

Small Turbine stats: (1980)
About 4,200P, $5,300

Produces 14MWh per workday.

Medium Turbine stats: (1980)
About 16,900P, $22,800

Produces 28MWh per workday.

-By Nyxyx
Popular Discussions View All (1)
8
14 May, 2021 @ 10:48am
Suggestion
AmySloth
48 Comments
Yuri Akira 4 Aug, 2023 @ 9:22am 
would love to see the newer ones being made a unstaffed update
奇怪le的233君 23 Jul, 2023 @ 5:53am 
What...? Workers are required...? You should... just upgrade it as soon as possible.
Besides, your wind turbine (1995) is unique, so, I think, you have the reason to upgrade it anyway.
LIGHTTECH2 17 Jul, 2021 @ 12:28am 
so lovely to have a variety of buildings
Chestir 9 May, 2021 @ 11:52pm 
Будет ли обновление мода? Хочется что бы лопасти крутились
Nyxyx  [author] 26 Apr, 2021 @ 10:33pm 
@Crackhood
No, it seems 3Division liked this mod enough they made it vanilla. The in game turbines are practically identical. There is no reason for me to upgrade these.
Crackhood 26 Apr, 2021 @ 9:59am 
Will u update this for the new windmill update?
[DuRo-Tech]--==TyrosMaster==-- 22 Aug, 2020 @ 7:44am 
Dutch people's best mod.
Starfoth The Burgundy Silk Rug 29 Jul, 2020 @ 4:49am 
TLDR; This mod has a pretty good niche and you made a good design choice
Starfoth The Burgundy Silk Rug 29 Jul, 2020 @ 4:49am 
I think them having a staffing thing is good but not for the reason you stated. Honestly having the output be the average would be better because inconsistent power outputs are p bad in this game because it's impossible to make a proper grid with only HV wires and no EHV wires.

However both this and the solar plant mod I think serve a better purpose being placed close to work stations, commerce, and housing to allieviate pressure on the local power plants so they consume less. The way I see it working is I place a wind farm within' walking distance of some houses or the train terminal of a industrial center and the buildings will consume power there BEFORE they consume power from the substation.

Because of this priority I think this mod can be used to fill the role of wind and solar power more closely; as a supplement to other sources of power such as nuclear, fossil fuels, or hydroelectric(which isn't in the game but the other two are)
Comrade Sky 29 Jul, 2020 @ 3:17am 
Can you add $HEATING_DISABLED to the config?