RimWorld

RimWorld

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Cold Desert Nights (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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387.425 KB
31 Mar, 2020 @ 1:05pm
4 Apr, 2024 @ 1:00pm
10 Change Notes ( view )

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Cold Desert Nights (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Taryn Winterblades mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=948483652

- Added french translation, thanks qux!



[dsc.gg]
[github.com]



This has been ported to 1.1 by Mlie: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042689053

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Provides a way to configure the temperature difference between day and night for each biome - including the function used to determine the speed the temperature rises when the sun comes up, and how quickly it falls when the sun goes down.

Each biome can be configured individually, by default, they will all be normal vanilla RimWorld settings, however, each can have:
- The temperature function changed between one of three settings: Vanilla, Flatter, Flattest; see the graph and Excel image for more information.
- The temperature difference between night and day set (in degrees Celsius)
- The temperature offset from normal (in degrees Celsius) in case you want to make a biome warmer or colder.
- The max seasonal shift (in degrees Celsius); this is mostly based on the distance from the equator (further north or south will produce higher variances in temperature based on this value as a maximum at one of the poles)
- For each type of weather:
- The weight of the weather being chosen
- If the weather can be chosen multiple times in a row
- If the weather can be chosen within the first week of gameplay (ie: thunderstorms)
- If multiple rainy weather types can be chosen in a row
- The minimum and maximum temperatures to use for determining which weather to use - want a freezing desert that still gets rain? Set the minimum temperature to 1C and you won't ever get snow.
- The increase/decrease in temperature caused by the Heat Wave and Cold Snap game conditions.

All settings can be configured while playing:
- Changes to temperatures will take place relatively quickly while unpaused (within the next 60 ticks in game when the temperature cache is refreshed). On the world map, temperature changes should appear in the 'Terrain' tab immediately after updating.
- Changes to weather will occur the next time the game tries to get a new weather (generally at least once per in-game day).

Conflicts: Should be none, but I replace the following methods:
- GenTemperature.OffsetFromSunCycle method.
- GenTemperature.SeasonalShiftAmplitudeAt
- WeatherDecider.ChooseNextWeather
- GameConditionManager.AggregateTemperatureOffset



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


75 Comments
Switchblade1337 17 Mar @ 9:34am 
Thanks :)
Mlie  [author] 19 Feb @ 7:19am 
@Switchblade1337 Main menu, config, mod config
That is where all mods has their config
Switchblade1337 19 Feb @ 6:47am 
Hi, really stupid question. Mods installed but I can't find it when I load into a game. I cant find the tab that would let me play around with temperature
Elhazzared 7 Nov, 2024 @ 12:21pm 
The one thing that is missing from this mod to make i perfect in my opinion is the abillity to adjust directly the minimum and maximum temperature of a map tile.
shimizu01 31 Aug, 2024 @ 5:22am 
There’s one thing missing from this mod to make it perfect : The ability to increase the frequency, intensity, and duration of weather incidents. This way, we could truly create a planet that is inhospitable and nearly uninhabitable at times, for an even greater challenge full of surprises.

Another small addition that could be nice is the ability to create different scenarios that can be modified during gameplay:
- Gradually getting colder
- Gradually getting hotter
- A "winter is coming" style, where it gets colder and colder, and when night falls, it lasts for several years with freezing temperatures.

Thank you! :)
shimizu01 28 Aug, 2024 @ 3:24am 
thank you :D
Mlie  [author] 26 Aug, 2024 @ 4:00am 
@shimizu01 Yes, there is info about save compatibility in the description above
shimizu01 26 Aug, 2024 @ 3:30am 
Can we add it in the middle of the game?
EvilNecroid 17 Apr, 2024 @ 11:56pm 
this should be base game
matheuscbandeira 12 Apr, 2024 @ 11:29am 
How can i make it snow in arid shrubland?