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That is where all mods has their config
Another small addition that could be nice is the ability to create different scenarios that can be modified during gameplay:
- Gradually getting colder
- Gradually getting hotter
- A "winter is coming" style, where it gets colder and colder, and when night falls, it lasts for several years with freezing temperatures.
Thank you! :)
Map tooltips don't show modified values though, but this is probably a normal, hardcoded behaviour.
I tried disabling other mods affecting world generation/weather/biomes, to no avail.
Haven't tested the other features.
Unable to override game condition temperature offsets; falling back to vanilla. System.NullReferenceException: Object reference not set to an instance of an object
at ColdDesertNights.Patches.AggregateTemperatureOffsetPatch.Prefix (RimWorld.GameConditionManager __instance, System.Single& __result) [0x00005] in <d0a0d2da761f481aaa4660654c6d566f>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Like I looked through mods, XML extensions, and the debug commands and I cant find it anywhere? how do I access the thing to adjust the temperature? can I not do it if I have already settled a colony? or do I have to be in the world map? I'm genuinely lost
You change these per biome so any tile with that biome will be changed
Also, do the values for a tile's stats in the world view window change depending on these settings?
https://i.ibb.co/VMMFwWZ/image.png