Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SBS HERMES Mk.IV Fast Response (FR) Transport (Updated for V1.0)
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7.164 MB
1. apr. 2020 kl. 12:28
15. okt. 2020 kl. 11:38
15 ændringsbemærkninger ( vis )

Abonner for at downloade
SBS HERMES Mk.IV Fast Response (FR) Transport (Updated for V1.0)

I 1 samling af ElfBossHogg
Stormworks - SBS (SeaBoss Systems) - Vehicle Collection
57 genstande
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SeaBoss Systems HERMES Mk.IV Fast Response (FR) Medium Transport

OVERRIDE CODE FOR LOCKED DOORS AND REAR CARGO RAMP: 0397

Newest version of the HERMES Medium Transport family the Mk.IV now mounts four Jet Turbo Fan pods in place of the original Diesels. The Jet Engine pods don't use exhaust but instead gain thrust via the Large Intake Turbo Fans and rear mounted Ducted Fans. The result is higher speed with no exhaust plumes. I ran tests between mounting jet exhaust or Ducted Fans (through medium turbines) and the Ducted Fans were actually faster and provided better mileage.

The HERMES FR offers speeds up to 155 m/s (301 knots) but that comes at the expense of fuel consumption (~85km out of a 30k L Fuel Reservoir). There are therefore various options in running the FR that will allow you the option of speed, duration or a balance of both.

Consider (see screenshots for examples):
1. "Balls to the Wall!" - Flat out speed. All engines active. Push the Throttle all the way forward (100%) to get 155 m/s. Range will be approximately 85km
2. Priority Delivery - Fast Speed, Medium Range. Throttle setting of around 25% with all 4 engines running. It will get you approximately 100 m/s and a range of about 350 km.
3. "Just in Time" Delivery - Medium Speed, High Range. Throttle setting of around 25%. Shut down one engine on each side to leave a total of 2 running. Will get you around 53 m/s which is comparable to the old Diesel HERMES but your range will be ~680km.

I typically follow the profile of "BttW" for take-off which will allow you to clear the hills easily right out of the Creative hangar. Once I reach safe altitude I'll level her off with the Hold Altitude and dial it back to 25% with 4 engines. After that I plot my course with the AP (Singe or Route), hit AP, keep the throttle at 25% and then turn off Engines 2 and 3. From there she'll take the steady path to her destination. When I'm ready for landing I'll turn on Engines 2 and 3 again and dial the throttle back to 15%. This will bring her in at a nice speed of 35-45 m/s for landing approach.

NOTE: There is a Throttle Quadrant in the ceiling which is marked GROUND MANEUVERING... REVERSE. With the combination of Turbofan (always forward) and Ducted Fan (either forward or reverse) it is not possible to get the jet engines to do a proper reverse on their own. What the REVERSE throttle allows you to do is backup the HERMES using auxiliary electric motors which run in parallel to the main ducted fan drive shaft. In order to do so the Jet Throttle must be set to zero and the Jet Engines all turned off (in order to disable the Turbo Fans). If it is not then the REVERSE system will be disabled or over-ridden by the Turbo Fans.

Features include:
- Updated Flight Deck featuring AP with 32 Way Points Memory that can be run in SINGLE or ROUTE mode
- Sensor Pod with Laser Distance and Laser Beacon Search operable from SENSOR station
- Passenger Section with small galley, 2 Med Beds and 2 Jump Seats,
- Cargo Bay with 6 MAG connections and 4 Gripper sections on floor. Cargo Bay is larger then the update Mk.II.
- 4 Multi Mode Radios (Pilot, CoPilot, Sensors, Cargo Bay) capable of Single Channel or Two Way Communications
- External and Internal Broadcast system that allows a Microphone from either Cockpit or Cargo Bay to Broadcast to external Megaphones or Internal Speakers.
- Multiple range RADAR located in SENSORS Station
- Support for HOTAS sticks and Gamepads via the HOTAS CONTROL Priority System (control block is located next to the Central Throttle Quadrant)

APU available. Controlled from either the Electrical Panel just aft of the main Passenger Section or from a overhead panel just above the Pilot's Seat.

The HERMES is fully controllable from either the Pilot's or Co-Pilot's seat with no switch buttons required (except for the throttle input when the HOTAS Priority system is activate). The system works by being "Additive": The control inputs from the Pilot and Co-Pilot are added to together with the final result sent to the Fly by Wire (FbW) system.

USED ITEMS:
3D MAP
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1799889445

ACI KEYPAD MICROCONTROLLER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1798243537

INTERACTIVE TOUCH SCREEN NAV PLOT
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751688707

COMPASS BAND WITH TARGET INDICATOR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1748507638

GLASS COCKPIT MULTI FUNCTIONAL DISPLAY
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1766529972

WIND SPEED Mk XCVII
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1662885692

Weather WIDGET
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1750290839

XPDR (Duplex) v1.3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1775297695
41 kommentarer
noob get rekt 20. nov. 2021 kl. 6:30 
heater controller link?
Wesker 25. juni 2021 kl. 20:22 
I completely understand, ElfBoss. I appreciate your informative response. I also must say, the power behind your engines is overwhelming in a very positive way. In addition, they do not have the exhaust cloud trail which is such an eye pleasing plus. Such a great build overall. This creation of yours is very inspiring.
ElfBossHogg  [ophavsmand] 25. juni 2021 kl. 20:11 
Hi West, thanks for you comment. Much appreciated. :) The continual climb was something I've been trying to tweak for a bit and there is a some trim work being done in the background that tries to dampen it (pitch reduction). I've somewhat concede that "it is what it is" because the HERMES is built for STOL. The wings cause an amount of drag but impart a ton of lift. However a revisit is certainly not out of the question.

Typically when I get to a comfortable altitude after takeoff I'll hit altitude hold and then use INCREASE and DECREASE for long flights. On landings I find it easier to use AP and plot a WP just past the end of the runway (with WP ALT of 0). I can use Roll and Yaw while AP is active to "push" finese the approach. I will then start to reduce the throttle slowly so that the plane is actually coming in under the approach and does a touch down before the WP. Hit the brakes, throttle all the way back and she can stop in under 20m.
Wesker 25. juni 2021 kl. 18:46 
This is a real gem of an aircraft, ElfBoss. I really appreciate you sharing this with the community. I was hoping that I could also ask you a question regarding the take off speed? Is there a way to adjust how quick the aircraft goes up when taking off and continually climbs at a high rate? For instance, once the craft has reached an appropriate altitude, is there a way to not allow the aircraft to continually climb without engaging the altitude hold? Thank you so much for your time and wonderful creation.
ElfBossHogg  [ophavsmand] 30. dec. 2020 kl. 8:41 
Almost all are in m/s except for boats where I've typically denoted knots.
*DarkStar 30. dec. 2020 kl. 8:03 
I was wondering are all of your creations speed indicated in the same units?
ElfBossHogg  [ophavsmand] 29. nov. 2020 kl. 21:35 
Sure, Darkstar. Go ahead.
*DarkStar 29. nov. 2020 kl. 19:43 
So i thought i would ask for your permission to use your MK III and MK IV and make a sort of MK V. I am going to take and make the engines removable. then modify the engines to work both ways with jets or props. as well as making a STOL system. Just thought it be best to ask your permission before i post it since the base design will not change much.
ElfBossHogg  [ophavsmand] 24. sep. 2020 kl. 13:38 
I added the following in the latest updated...
- Added a button to the front left of the pilot that allows them to toggle the AP Roll Turn Assist ON/OFF. In heavy winds it is expected that the HERMES will need to apply much more yaw to accommodate for the wind push the closer it gets to the WP. Turning off Roll Assist will prevent the plane from banking over too far and loosing control.
ElfBossHogg  [ophavsmand] 24. sep. 2020 kl. 12:26 
Unfortunately the AP System is not bugged but can't compensate for the excessive winds that have come up in v1.0. The APs goal is to point the aircraft at the WP, nothing more. If the winds are too strong (I experienced blasts on a trip to the Arctic) planes get easily throw off course and the corrections become more exaggerated the closer you get to the WP. The only solution right now is that if you are experiencing heavy winds you need to turn off AP and go manual. I may look at a configuration setting shortly where you can turn off roll turn assist in AP. This could help with the heavy banking.

The new winds are a real menace right now. It's actually pretty cool. :) On a trip to the Arctic I had to fight to stick a landing with 30 m/s crosswinds. When I landed even with parking brakes on it was getting pushed about. Took forever to try to get her in to the hangar. Wind and weather will now be something you need to consider in your choice of vessel.